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0
votes
Won't Fix

High memory usage while reimporting 170+ objects spritesheet

2D

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Feb 24, 2016

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Version/s: 5.3.3f1

Steps to reproduce:1. Download Interiors.zip.2. Put Interiors1.png and Interiors1.png.meta in Assets folder.(Create two new folders ... Read more

0
votes
By Design

[SpeedTree] Importing an A$ package throws "SpeedTree materials need to ...

Speedtree Integration

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Feb 24, 2016

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Version/s: 5.3.3p1

[SpeedTree] Importing an A$ package throws "SpeedTree materials need to be regenerated" error 2. How we can reproduce it using the e... Read more

0
votes
Fixed

[WSA] Product name containing an apostrophe sign causes issues in App.xa...

Windows Store Apps

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Dec 14, 2015

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Version/s: 5.3.0f4

In "Player Settings" using "Product Name" with an apostrophe (example: User's Project), causes issues in App.xaml.cs and MainPage.xa... Read more

2
votes
Fixed

Error "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" on importi...

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Feb 24, 2016

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Version/s: 5.4.0b7

What happenedError "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" appears on importing this image file (Star_particle.tga)-... Read more

1
votes
Fixed

Mac player crashes when using the Capture Display Mac Fullscreen Mode

OSX

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Feb 08, 2016

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Version/s: 5.3.2p2

How to reproduce: 1. Open a new project2. Go to the Player Settings3. Under the Resolution and Presentation section, find the Mac Fu... Read more

0
votes
Fixed

[tvOS] Project fails building if XCode 7.3 beta 4 is used

tvOS

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Feb 12, 2016

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Version/s: 5.3.2p2

1. Open attached project2. Build to tvOS3. While XCode is building it will fail on "Keyboard.mm" file with following errors: /Users/... Read more

0
votes
Fixed

Capture Display fullscreen mode causes Chrome to only take up half of th...

OSX

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Feb 24, 2016

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Version/s: 5.4.0b7

How to reproduce: 1. Open attached project2. Open a window of Google Chrome3. Put the Chrome window into Fullscreen4. Build project ... Read more

0
votes
Not Reproducible

Unity hangs and crashes on debugging project with KeyNotFoundException:...

Scripting

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Feb 24, 2016

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Version/s: 5.4.0b7

To repro:1. Open project attached.2. Open any scene and Open RestartGame script.3. Add breakpoint on Press function.4. Attach to Uni... Read more

0
votes
Not Reproducible

Massive memory use when calling Camera.Render in Editor

Graphics - General

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Feb 24, 2016

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Version/s:

Calling Camera.Render repeatedly from C# in the Editor will cause the memory used by the editor to grow massively. This isn't exactl... Read more

0
votes
Fixed

No sound produced from scenes in this project

Audio

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Feb 24, 2016

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Version/s: 5.3.2p3

Read more

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