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[Android] "SparseUploader.compute: Kernel at index (0) is invalid" error...
How to reproduce: 1. Open the attached “ECSDemo.zip” Project 2. Open the Build Settings Window (File → Build Settings) 3. Make sure ... Read more
[Linux] Input System does not register some keys when using internationa...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Scenes/SampleScene” Scene 3. Enter the Play Mode 4. Pre... Read more
Search View Modes Do Not Persist When Switching to Menus or Settings Res...
*Steps to reproduce:* # Open any Project # Navigate to Window > Search > New Window # Search for anything that might fall into... Read more
The Animation Curve range is not applied properly
How to reproduce: 1. Open the user-attached project “AnimDemo” 2. Open the “bug1” scene 3. Enter the Play Mode 4. In the Game Vi... Read more
2D Light Mask is misaligned when using Sprite Atlas
How to reproduce: Open the attached project "2d light mask bug.zip" Expected results: 2D Light Mask is not misaligned in the Scene ... Read more
[macOS] Column selection dropdown Menu persists when Search Window is op...
*Steps to reproduce:* # Create or open any Project # Navigate to Window > Search > New Window # Switch the Search View to "Tab... Read more
Table View Column addition dropdown menu is using a naming convention th...
*Steps to reproduce:* # Create or open any Project # Navigate to Window > Search > New Window # Switch the Search View to "Tab... Read more
Flickering along the GameObject edge is noticeable when Post Anti-aliasi...
How to reproduce: 1. Open the “My project (6)“ 2. Open the “OutdoorScene“ 3. Enter the Play Mode 4. In the Game view Control Bar... Read more
[HDRP] DivideByZeroException is thrown when opening HDRP project
Reproduction steps: 1. Open the attached “BugRepro” project 2. Observe the Console window Expected results: No errors are throw... Read more
Shader errors are logged in WebGL when building a URP project
How to reproduce: 1. Create a new empty URP project 2. Press File → Build and Run 3. In Player, press “CTRL+SHIFT+J“ 4. Observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11