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Shaders with multiple passes only run the last pass when using Canvas Re...
Steps to reproduce: 1. Open attached project2. Open scene "DemoSceneCanvas"3. Notice that red line in scene view has glow while in g... Read more
Instantiating prefab with animator component for the first time causes m...
Steps to reproduce:1) open users attached project2) build for standalone3) press "Spawn Direct Reference Prefab"- note the time it t... Read more
Rotating a static actor won't properly wake the touching bodies up
Reproduction Steps: 1. Open the attached project2. Open the "Main" scene which is located in "Scenes" folder3. Click the Play button... Read more
Undo doesn't re-select all previously selected objects
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. In scene view, select three cubes by doing ctrl+click4. Release ... Read more
Opening Unity causes instant crash (Project wizard)/Loading scene
Test on a few machines which it does not occur, in which case just follow the instructions upto the first crash. Unity crashes every... Read more
imported SkinnedMeshed get broken when default scale value is zero
How to reproduce:1. Open the attached project2. Select "cc_Mother of Dragon.FBX" model3. Be sure that its Animation Type is set to L... Read more
XCode 7.2.1 can't compile Cardboard 0.6 due to linker errors
How to reproduce: 1. Open attached project2. Build to iOS and run- Note that the build fails during linking and throws errors- If Bi... Read more
[iOS] Internal profiler reports Static draw call statistics the same as ...
Steps to reproduce: 1. Open attached project (Batching_Test_WithDyanmicObjects.zip)2. Switch to iOS3. Make sure that Internal Profil... Read more
Black screen on some Android devices from Unity 5.3
When running the build on some Android devices (Samsung Galaxy S) black screen appears instead of a game content - then app quit aft... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject