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[Cookie] Asset import does not unload metadata path when changing cookie...
WON'T FIX: Cookies system is planned to be replaced Steps to reproduce: 1. Download and import attached project.2. Open scene: main.... Read more
[Shuriken] Curves in particle system modules doesn't show negative value...
Curves don't show by default the negative axis. Repro steps:1. Open ParticleCurves scene from attached project2. Select Particle Sys... Read more
[MixedMode?] Multiple light sources work incorrectly in forward renderin...
To reproduce:1. Open scene "BakedLightBug"2. Switch to 3D view.3. In inspector, switch the camera from deferred to forward lighting ... Read more
[Shuriken] Particle collider stretches only according to its size on x axis
Steps to reproduce: 1. Download and import attached project. EDIT: (CurvesSpace.zip)2. Open scene: main3. Select and simulate partic... Read more
Editor fails to detect MonoBehaviour class inside a script with namespac...
Reproduction steps:1) Open users project and click on "fun.cs" Expected result: MonoBehaviour in "fun.cs" should be recognized by ed... Read more
Camera with custom view port rect settings rendering in Game view broken...
In a new project, set Camera Viewport Rect W to 0.5. This should only render the camera view on half of the Game View, but instead i... Read more
[iOS][GLES2/3] Low performance when Image Effect is used on depth only c...
1. Open attached project2. Build to iOS3. Press "Clear Flag" and it will switch to skybox4. Performance will increase5. Press "Clear... Read more
[GearVR] RenderTextures are not rendering correctly. Android +VR
Regressed from 5.2.3f1 to 5.3.0f4 1) Download the attached project.2) Ensure VR mode is enabled and that you have the proper OSIG fi... Read more
[iOS][GLES2/3] Screen becomes dark if resolution is changed when image e...
1. Open attached project2. Build to iOS3. Press "Native Res" twice it will switch from native to lower and from lower to native4. Sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used