Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b3
Issue ID
764642
Regression
Yes
[Shuriken] Crash with nested SubEmitter particles when screen is moved around rapidly
Scene with multiple nested SubEmitters occasionally crashes when the editor/player window is moved rapidly during the time the final SubEmitter fires.
Repro step:
1. Open ShakeToCrash scene from attached project.
2. Press play, and wait about 10 seconds (about the time many green particles appear)
3. Make sure the editor is not minimized, grab the window on top with the mouse and start moving it around, occasionally dropping it and picking it up again.
4. Editor/player crashes
Expected outcome: no crash :)
Notes:
- Editor Crash report attached (CrashReport.txt)
- Crashes also in player (attached output_log.txt)
- Couldn't reproduce crash in 5.3.1f1, crashes 5.4.0b1-3 (possibly in the alphas too)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite artefacts appear when Sprite Packer is enabled
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
Add comment