Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b3
Issue ID
764642
Regression
Yes
[Shuriken] Crash with nested SubEmitter particles when screen is moved around rapidly
Scene with multiple nested SubEmitters occasionally crashes when the editor/player window is moved rapidly during the time the final SubEmitter fires.
Repro step:
1. Open ShakeToCrash scene from attached project.
2. Press play, and wait about 10 seconds (about the time many green particles appear)
3. Make sure the editor is not minimized, grab the window on top with the mouse and start moving it around, occasionally dropping it and picking it up again.
4. Editor/player crashes
Expected outcome: no crash :)
Notes:
- Editor Crash report attached (CrashReport.txt)
- Crashes also in player (attached output_log.txt)
- Couldn't reproduce crash in 5.3.1f1, crashes 5.4.0b1-3 (possibly in the alphas too)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment