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0
votes
Fixed

NullReference error is thrown when trying to delete an array element in ...

Inspector Framework

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Oct 28, 2021

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Version/s: 2021.1.17f1, 2021.2.0b6, 2022.1.0a2, 2022.1.0a14

Reproduction steps:1. Open the user's attached project2. Open "Assets/Scenes/SampleScene"3. Select GameObject "Test" from the Hierar... Read more

1
votes
Fixed

[Android] Java classes from jars in an Android Library with project.prop...

Android

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Oct 28, 2021

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Version/s: 2021.2, 2021.2.0f1, 2022.1

Reproduction steps:1. Open the attached project "1376559_repro.zip"2. Build and Run on an Android device3. Press the "Show Rewarded ... Read more

0
votes
Fixed

Shader “Preprocess only” option and “Compile and show code” are not clic...

Shader System

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Oct 28, 2021

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Version/s: 2022.1.0a12, 2022.1.0a13

How to reproduce:1. Create a new project2. Select “Packages/com.unity.textmeshpro/Editor Resources/Shaders/TMP_SDF Internal Editor.s... Read more

0
votes
Fixed

Editor.log has "0"s for Project Loading Time section

Profiling

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Oct 28, 2021

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Version/s: 2022.1.0a13

When you create, open or Reimport All project - there is a section in Editor.log showing details for Project Loading Time, right now... Read more

0
votes
Fixed

Assets are bundled inefficiently when using Addressables

Package: Build Pipeline - Addressables

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Oct 28, 2021

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Version/s: 1.19.9

How to reproduce:1. Open the attached project (AddressablesScenesTest.zip)2. Go to Window -> Asset Management -> Addressables ... Read more

0
votes
Fixed

IL2CPP build fails when project includes System.Drawing.Common.dll

IL2CPP

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Oct 28, 2021

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Version/s: 2021.2, 2021.2.0f1, 2022.1, 2022.2

How to reproduce:1. Open the attached “SystemDrawingBug.zip” project2. Build with IL2CPP Scripting Backend Expected result: Build is... Read more

0
votes
Fixed

[DX12] Grey/black Scene and Game view when graphics API Direct3D12 is used

DirectX12

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Oct 28, 2021

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Version/s: 2019.4, 2021.1.1f1, 2021.1.7f1

Reproduction steps:1. Open the user's attached project2. Make sure the project uses DX123. Observe Scene and Game view Expected resu... Read more

0
votes
Fixed

TextAsset.bytes allocates memory on each call, need a NativeArray / non-...

Scripting

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Oct 28, 2021

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Version/s:

Calling TextAsset.bytes allocates a new C# array on every call. This can get expensive (both in memory usage and garbage collector p... Read more

3
votes
Fixed

[UWP] Can't play files in Video Library in UWP Build

Universal Windows Platform

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Oct 28, 2021

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Version/s: 2019.4, 2020.3, 2020.3.21f1, 2021.2, 2022.1

Reproduction steps:1. Open project "VideoPlayerUwpRepro.zip"2. Copy the mp4 file in Assets/StreamingAssets/notevenclose.mp43. Open F... Read more

0
votes
Fixed

Performance degrades when using GetComponents(List<T> results)

Scripting

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Oct 28, 2021

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Version/s: 2019.4.29f1, 2020.3.13f1, 2020.3.21f1, 2021.1.10f1, 2021.2.0a18

How to reproduce:1. Open the user's attached project2. Open scene Test3. Press the Play button and observe the Console Expected resu... Read more