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1
votes
Fixed

relativeVelocity.magnitude is measured differently in 5.3

Physics2D

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Jan 01, 2016

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Version/s: 5.3.1p1

http://forum.unity3d.com/threads/bug-relativevelocity-magnitude-is-measured-differently-in-5-3-1p1.377116/#post-2458702 Read more

0
votes
Fixed

Memory usage increases with every AnimationClip.SampleAnimation() call

Animation

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Jan 11, 2016

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Version/s: 5.2.3p1

1. Open attached project2. Play in editor "test" scene3. Click button in middle4. Memory will start increasing with every click in P... Read more

4
votes
Fixed

[iOS][Metal] Significant performance degradation in 5.4 with some custom...

iOS

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Jan 12, 2016

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Version/s: 5.1.2p3

To Reproduce: 1. Build the attached project (761024_SimpleReproProject.zip) on Unity 5.4, 5.3 & 5.1.2. Observe that 'Fishlabs/Gr... Read more

0
votes
Fixed

[iOS] Substance RAM footprint is including input texture files

Substances

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Jan 06, 2016

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Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (35518 substance ram.zip)2. Build to iOS and run- Once run, there should be two spinning ... Read more

0
votes
Duplicate

Custom Spotlight Cookies don't show up when spotlights are set to Baked

Shadows/Lights

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Jan 12, 2016

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Version/s: 5.2.1p4

How to reproduce: 1. Open attached project2. Open scene spot_test.unity3. Open the Lighting window4. Bake the lighting for the scene... Read more

0
votes
Fixed

Trying to bake a reflection probe throws error instead of asking to save...

Global Illumination

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Jan 13, 2016

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Version/s: 5.4.0b2

How to reproduce: 1. Open a new project2. Open Lighting window and disable automatic Baking3. Create some Primitives in the scene4. ... Read more

0
votes
Fixed

[Physics2D] Capsule Collider 2D does not retain edited shape on a stretc...

Physics2D

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Jan 14, 2016

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Version/s: 5.4.0b2

Capsule Collider 2D does not retain edited shape on a stretched sprite when a prefab is made - create a sprite object in the scene- ... Read more

7
votes
Fixed

[Android] Unity Crashes when OnAudioFilterRead() is running

Android

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Jan 13, 2016

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Version/s: 5.2.1p3

Unity crashes on some Android devices, showing Fatal Signal x error while having the OnAudioFilterRead() function run while the musi... Read more

0
votes
Fixed

[UWP][WSA] SystemInfo.deviceType always returns "Desktop"

Windows Store Apps

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Jan 05, 2016

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Version/s: 5.3.1f1

Windows Phone 10, Win10 and Win8.1 tablets always return "Desktop" using SystemInfo.deviceType. Only WP8.1 returns "Handheld", which... Read more

0
votes
Duplicate

Editor crashes at selecting Clustering mode in Scene view

Global Illumination

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Jan 14, 2016

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Version/s: 5.4.0b2

1. What happenedEditor crashes at selecting Clustering mode in Scene view for the project attached. Just start baking, and as soon a... Read more

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