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Option for "Acceleration Structure Build Flags" cannot be toggled when L...
Steps to reproduce: Open any Project on Windows Switch the Graphics API to DX12 Create a Cube Game Object in any Scene and select it... Read more
Lights in Batch keep resetting to 0 in the Light Batching Debugger when ...
Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Light Batching Debugger window (Window > ... Read more
Shader error and warning is thrown when creating a new project using the...
Steps to reproduce: Create a new Unity project using the Mixed Reality template Observe the Console window Actual results: "Shader e... Read more
[iOS] Metal API validation error thrown when MSAAx2 and Depth&Color Text...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. Build for iOS4. Open the “Unity-iPhone.xcodeproj“... Read more
Overlays are immediately undocked when the Overlay is docked to the righ...
Steps to reproduce: Open any Project and open Scene View Dock any Overlay in the bottom or top right corner Dock any other Overlay e... Read more
Project fails to build when glTFast Package is installed
How to reproduce:1. Create a new project2. Install the “com.unity.cloud.gltfast” package3. Select File > Build And Run (Ctrl+B)4.... Read more
Crash on block_locate_free when importing a 3D model with glTFast
Steps to reproduce:1. Create a new Unity project2. Add the {{com.unity.cloud.gltfast}}package through Package Manager3. Download the... Read more
Crash in PhysicsManager::IgnoreCollision when a GameObject with “Is Trig...
How to reproduce:1. Open the attached “IN-112677“ project2. Open the "Main" Scene3. Enter Play mode4. In the Game window, click on t... Read more
Warning prompt with "Apply (Overwrite Files)" Button is not available wh...
Reproduction steps:1. Open the attached project "ReproProj"2. In the Project window, select the “UXMLTest3”3. In the Inspector, ther... Read more
Nothing indicates a missing PixelPerfect Component when using a Cinemach...
How to reproduce:1. Create a new 2D URP project2. Create a Cinemachine Camera (any camera works) and select it3. Add the “Cinemachin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes