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[Windows] Search window refreshes and first search result gets highlight...
Reproduction steps:1. Create a new project2. Click Search button in Editor top toolbar to open Search window3. Type anything in the ... Read more
Animation Clip Render Pipeline Converter does not detect Animation Clips...
Steps to reproduce: Open the attached project Open the Render Pipeline Converter window (Window -> Rendering -> Render Pipelin... Read more
“NullReferenceException” error thrown in the Console when pressing kebab...
Steps to reproduce:1. Create new Unity project2. Open Project Settings window3. Select Graphics tab Find Pipeline Specific Settings,... Read more
[Android] Fix profiling during early application startup to match other ...
OverviewCurrently, Android profiling only starts after the first frame has occurred, which is inconsistent with other platforms. Ste... Read more
[Silicon] Crash on os_unfair_recursive_lock_lock_with_options when openi...
Steps to reproduce:1. Install and open the Razer Synapse app2. Open any Unity Project3. Observe the crash Reproducible with versions... Read more
Object reference is saved on an incorrect property when FormerlySerializ...
How to reproduce:1. Open the attached project “IN-135047”2. In the Project window, right click the “Assets/Cube” prefab and select “... Read more
"'UIE_NOINTERPOLATION': macro redefinition" warnings are thrown on VFX G...
How to reproduce:1. Open the attached project "WebVFXGraph"2. In the "Build Profiles", switch the Platform to "Web"3. Go to Edit -&g... Read more
"Shader error in 'Hidden/Shader Graphs/BuiltIn Lit Basic'" error is thro...
How to reproduce:1. Open the attached project "WebVFXGraph"2. Go to Edit -> Project Settings -> Player -> Other Settings -&... Read more
Shader compiler and Shader errors are thrown in the Console when buildin...
Steps to reproduce:1. Create a new Unity project2. Open Build Profiles window3. Switch to Web Platform4. Go to Edit -> Project Se... Read more
Fix for 6000.6.X: Fix some API issues from user feedback.
Feedback issues reported: `PhysicsUserData` should give read-only access to the EntityId stored. `PhysicsComposer` should implement ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS