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0
votes
Fixed

Unable to get textureOverrideSettings from BuildPipeline.GetBuildTargetN...

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Sep 26, 2022

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Version/s: 2020.3.40f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11

Reproduction steps: Open the attached project “PlatformStringTest.zip“ Run the menu item PlatformSettings > GetSettingsForSwitch ... Read more

0
votes
Won't Fix

Starting a thread for a server freezes Editor on play

Networking

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Jan 28, 2018

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Version/s: 2017.3.0f3

To reproduce:1) Open attached project2) Open the "MainMenu" scene3) Select the "GOGame" GameObject4) Click "Start Single Server" in ... Read more

0
votes
Fixed

[Mesh] Setting mesh.uv throws Null Reference exception

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

To reproduce:1. Open attached project2. Add DoPlace component to any game object3. Press play4. Notice exception in console Regressi... Read more

0
votes
In Progress

[WebGL] Material Override does not apply when using the debugger to appl...

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Jul 17, 2025

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Version/s: 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3, 6000.4.0a1

How to reproduce:1. Open the attached “IN-107116” project2. Open “Build Settings…” and build a WebGL project with the “Development B... Read more

0
votes
Fixed

Crash on vkGetInstanceProcAddr when setting graphics API to "Vulkan" on ...

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Mar 12, 2025

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Version/s: 6000.0.43f1, 6000.1.0b11, 6000.2.0a7

Reproduction steps:1. Create a new “Universal 3D“ project2. Import the “Fantasy Kingdom in Unity 6 | URP“ tutorial project from the ... Read more

1
votes
Fixed

[PackageManager] Tooltips are missing in Package Manager window

Packman

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Mar 27, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a5

Tooltips are missing in Package Manager window for Refresh list, Manual Resolve Add package button, Sort and Packages type tab Steps... Read more

0
votes
Fixed

[Mobile] 'InputAnalytics.IInputAnalytic' does not contain a definition f...

Package: Input System

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Nov 29, 2024

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Version/s: 1.11.2

Reproduction steps:1. Open the attached “ASDQWE” project2. Open the Build Profiles Window (File > Build Profiles)3. In the Build ... Read more

0
votes
Fixed

Scene Depth node doesn't return a proper depth value when used in a Deca...

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Jul 07, 2022

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Version/s: 2021.3.14f1, 2022.2.0a18, 2023.1.0a3

Repro steps: Open the scene in the attached project Look at the rendering (see attached image) From left to right the decal displays... Read more

0
votes
Won't Fix

GUIUtility:ProcessEvent warning when building for Android

Mobile

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Jan 06, 2021

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Version/s: 2020.1.1f1, 2020.2.1f1

When building for Android the following warning is produced on build completion... File C:\Users\[USER]\.android\repositories.cfg co... Read more

0
votes
Fixed

[Graphics] DrawMesh crashes editor if material is not valid or null

Graphics - General

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Dec 24, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and import attached project. (repro-case_756849-DrawMesh.zip)2. Open scene: main3. Press play. Crash... Read more

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