Search Issue Tracker
AdaptivePerformanceGeneralSettings.Instance.Manager.activeLoader isn't n...
How to reproduce:1. Download the attached project 'UAP.zip'2. Build and Run on Android (Samsung device that is not supported: https:... Read more
The Material's shader is not fully set when switching the shader at runtime
How to reproduce:1. Open the attached project "ShaderSystemIssue.zip"2. Open the "SampleScene" Scene3. Enter the Play mode4. Select ... Read more
[XR] Preloaded Assets increased by 1 with each build when using Open XR ...
Reproduction steps:1. Open the user's attached project2. Open Edit > Project Settings > Player3. Observe Preloaded Assets4. Bu... Read more
[VFX Graph] Composition Direction/Position Blend mode has two sliders fo...
How to reproduce:1. import the attached .vfx and open the graph2. Select Position(Mesh)3. In the Inspector, change Composition Direc... Read more
[HDRP] Adding Custom Volume Pass component results in ArgumentOutOfRange...
Reproduction steps:1. Open user attached project2. Select any object in Hierarchy3. In Inspector click on Add Component4. Add the "C... Read more
InvalidOperationException error occurs when playing scene with inspector...
No description entered in Cloud incident. Read more
[UI Builder] Invalid Operation Exception when adding new elements to Hie...
Reproduction steps:1. Open the project attached in report2. Open SampleScene3. In Hierarchy select UI4. Double click the source asse... Read more
Crash with UnityEditor.Undo:RevertAllDownToGroup when calling DestroyImm...
How to reproduce:1. Open the attached project "ComponentSorter.zip"2. Open Scene "SampleScene"3. Open the Test Runner from "Window &... Read more
Errors are thrown when changing Quality Level via code on HDRP
How to reproduce:1. Open the user attached "HDRP postprocessing.zip" project2. Open the SampleScene Scene found in the "Assets/Scene... Read more
NetworkObjectReference does not check for null before casting to GameObject
This seems to be a null check. We don't have a repro project.Can we verify that adding a null check is possible and fix the issue. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section