Search Issue Tracker
Fixed
Fixed in 2020.3.44f1, 2021.3.15f1, 2022.2.0f1, 2023.1.0a11
Votes
0
Found in
2020.3.0f1
2021.3.5f1
2022.1.7f1
2022.2.0a17
2023.1.0a1
Issue ID
UUM-2612
Regression
No
[Android][Profiler] "Sending message header failed (0)" Warning message outputted when switching Profiler connections
Reproduction steps:
1. Create a new project
2. Switch Platform to Android
3. Make sure that "Autoconnect Profiler" is enabled
4. Open the Profiler Window
5. Build for Android
6. Switch from one USB device to another in the Profiler Window
Expected result: "Sending message header failed (0) UnityEditor.GenericMenu:CatchMenu (object,string\[],int)" warning is not outputted in the Console Window
Actual result: "Sending message header failed (0) UnityEditor.GenericMenu:CatchMenu (object,string\[],int)" warning is outputted in the Console Window
Reproduces on: 2021.2.0a1, 2021.2.0a14
Not reproducible on: 2018.4.34f1, 2019.4.25f1, 2020.3.5f1, 2021.1.4f1
Notes:
-Sometimes switching from the Autoconnected device to Editor and back in the Profiler Window outputs the warning
-Issue does not reproduce on Standalone Player when switching different builds
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Material is left in broken state when switching from a .git branch with no HDRP to a branch that contains HDRP
- Crash on buffer_add_value_full when hovering over SerializedProperty.boxedValue in Debug Mode after ISerializationCallbackReceiver.OnAfterDeserialize modifies value
- Editor is not capitalised consistently in Preferences window
- [Linux] “Restore Defaults” warning window appears behind Profiler Modules dropdown
- [iOS] Time.deltaTime is switching between 9.998583E-06 and approximately 0.01 seconds
Add comment