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Speedtree assets are reimported when refocusing on the Unity Editor
How to reproduce:1. Open the attached project "PrefabBugRepro.zip"2. Focus away from the Unity Editor by left-clicking another progr... Read more
[Search] Query Builder - uneditable NaN in Transform vectors
Steps to reproduce: Open any project. Open Global Search with Cmd+K. Toggle Query Builder Mode. Press + and search for "Transform", ... Read more
When disabling collider within the OnTriggerStay function, VS runtime er...
Reproduction steps:1. Open attached project2. Open and play the "Crash" scene3. Visual Studio runtime error appears after which Unit... Read more
Asset icons are not visible when viewed in Object Picker
How to reproduce:1. Open the “Object_Picker_Icon_Bug“ project2. Open the “Test” scene3. Create an Empty GameObject (GameObject > ... Read more
TreeView without MultiColumnHeader has no Horizontal Slider
How to reproduce:1. Open the attached "19.3.zip" Project2. Open window via TreeView Examples > Simple TreeView3. Resize the windo... Read more
[URP][Adreno] Didther material is rendered in magenta on Adreno 3XX devices
How to reproduce:1. Open the attached project2. Make sure OcclusionEffect scene is added to build settings3. Build & Run project... Read more
[PVR] Editor crashes when building Progressive Lightmaps for many objects
Steps to reproduce:1. Download and open the attached project2. Start baking the lightmap3. Leave the editor open for a few minutesOR... Read more
Probuilder window has it's color applied to the entire action background
The probuilder window has the color of its actions (the vertical bar to the left of each action) applied to the entire background of... Read more
[VR] In Play mode moving input focus away then back to the Editor makes ...
In a VR-enabled scene with the Oculus Rift connected and VRSettings.enabled false, you can make VRSettings.enabled become true simpl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks