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0
votes
Fixed

Appending iOS project with IL2CPP backend rebuilds it instead

iOS

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Apr 29, 2016

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Version/s: 5.2.3f1

1. Create new project2. Build to iOS with IL2CPP3. Append same project4. Editor will start building again instead of appending No re... Read more

0
votes
Duplicate

Editor crashes during game play

UI

-

Jul 25, 2015

-

Version/s: 5.2.0b4

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0
votes
Fixed

[VR] Reflections rendering in Mono

VR

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Dec 14, 2015

-

Version/s: 5.2.1p3

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0
votes
Fixed

AnimatorControllerOverride.clips[x].overrideClip is a Field, should be a...

Animation

-

Dec 09, 2015

-

Version/s: 5.2.2f1

AnimatorControllerOverride.clips[x].overrideClip is a Field, should be a property with only Gethttp://docs.unity3d.com/ScriptReferen... Read more

0
votes
Fixed

[CommandBuffer][DX9] Inconsistent Behaviour Across Graphics APIs

DirectX

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Nov 16, 2015

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Version/s: 5.2.2f1

Reproduction steps:1. Download "Report-Updated5.3-Fixed" project (6/15/2016 - 9:59).2. Open and play it with "-force-d3d11" or "-for... Read more

5
votes
Fixed

[iOS] Using four finger gesture to switch between apps produces black sc...

iOS

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Jun 20, 2016

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Version/s: 5.2.4f1

Steps to reproduce: Note: make sure 'Multitasking Gestures' are enabled on the device in Settings > General. 1) Open any existing... Read more

0
votes
Postponed

Distributed PDB2MDB.EXE does not work for DLLs built with VS2015

Mono

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Oct 08, 2015

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Version/s: 5.2.1f1

pdb2mdb.exe tool that is shipped with Unity fails to create mdb files for libs created in VS 2015. Fails even for simplest DLLs. e.g... Read more

0
votes
Fixed

[iOS] System prompt for Media Library Usage access is shown when playing...

iOS

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Jul 01, 2016

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Version/s: 5.2.2p4

Steps to reproduce: 1. Open attached project2. Build for iOS3. Build to device with iOS 10> The game will try to play a video tha... Read more

0
votes
Won't Fix
0
votes
Not Reproducible

Can't change "Anchor Presets" in Inspector.

UI

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Jul 11, 2016

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Version/s: 5.2.0f3

Steps to reproduce:1. Open attached project.2. Open "modal windpw" scene.3. Select "GameObject" object located in "Canvas>Modal P... Read more

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