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[UI Toolkit] Caret/Text cursor is offset after selecting text when tabs ...
How to reproduce:1. Open the attached project2. Open the "Bug Report" Window (Bug Report->TextField)3. In the "Bug Report" Window... Read more
Meta file of the folder is not updated when the folder becomes hidden in...
How to reproduce:1. Open user attached project "DirectoryMonitoringBug.zip"2. Select "Bug Repro" and click "Hide Folder" Expected re... Read more
Impossible to cancel the Asset import process when the import dialog box...
How to reproduce:1. Create a new project2. Import any Asset that takes long enough to open the import dialog box Expected result: it... Read more
Windows File Explorer freezes when starting the Asset import process by ...
How to reproduce:1. Create a new project2. Drag and drop any Asset (that takes a noticeable time to finish the import process) from ... Read more
Lighting data persist when loading/unloading a Scene with LoadSceneAsync...
How to reproduce:1. Open the user's attached "VolumeTest" project2. Open the "characterScreen" Scene3. Enter the Play Mode4. Press "... Read more
Scene name in the Hierarchy does not get updated when renaming it only b...
How to reproduce:1. Create a new project2. In the Project window rename the 'SampleScene' Scene by changing a few letter cases (for ... Read more
AssetDatabase.Refresh takes significantly longer after each code change
How to reproduce:1. Open the attached project (link in the Edit)2. Make a change in any script and save Expected results: AssetDatab... Read more
Lighting settings Skybox Material reference is lost when switching betwe...
How to reproduce:1. Open the attached "HdrpUrpReference.zip" project2. Open the Lighting settings (Window -> Rendering -> Ligh... Read more
[Visual Scripting] Graph Editor window doesn't open on double-clicking o...
The Graph Editor window doesn't open on double-clicking on the Graph Asset from the Project window. It breaks the consistency from t... Read more
Error appears when StopAssetEditing is called inside a DidReloadScripts ...
RefreshInternvalV2 error appears when AssetDatabase.StopAssetEditing is called inside a DidReloadScripts method and Standalone Profi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS