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NullReferenceException and list items not saved when adding elements to ...
Reproduction steps:1. Open the attached “IN-114385.zip” project2. From the Project window, double-click on the “Test.uxml” to open i... Read more
Profiler Search is not filled in completely when entering a string of ch...
How to reproduce:1. Create a new Unity project2. Go to Window -> Analysis -> Profiler3. Under the Captures List, enter a strin... Read more
UI Toolkit meshes are fully rendered and rasterized when opacity is 0
Steps to reproduce: Load RenderDoc Open the Package Manager With the UI Debugger, set the opacity of the package list to 0 Take a Re... Read more
Blocknodes available to ContextNode are not properly displayed when UseW...
Steps to reproduce:1. Open "Assets/MyGraph/IssueGraph"2. Create ChildContext Node "Create Node -> ChildContext"3. Press "Add a Bl... Read more
[APV] Loading Unloaded unsaved Scene throws “ArgumentException” error in...
Steps to reproduce:1. Open provided Unity “UnloadSceneIssues.zip” project from Google Drive link2. Right-click on “SampleScene” in H... Read more
UIBuilder loses reference to VisualTree after entering playmode
DescriptionThe VisualTreeAsset of a new UIBuilder is destroyed after entering playmode and never restored. Initial setupNone Reprodu... Read more
VFX Graph compilation fails when Custom HLSL starts with multiple "//" c...
Reproduction steps:1. Open the attached “IN-114004.zip” project2. From the Project window, double-click on the “BuggeddSystem.vfx” a... Read more
Some Map Overlays in Rendering Debugger prevent the Scene/Game views fro...
How to reproduce:1. Create a new 3D URP Sample project and open the "TerminalScene" scene2. Go to Window -> Analysis -> Render... Read more
Code generation fails to prefix the fully qualified reference with globa...
Reproduction steps:1. Open the attached project "ReproProj"2. Check the Project window3. Notice the folders called "MyLibrary.SomeLi... Read more
Default name of manually created Global Light 2D GameObject differs from...
Steps to reproduce:1. Create a Universal 2D project2. Create Global Light 2D GameObject (GameObject > Light > Global Light 2D)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes