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Weight Brush Overlay text is clipped in Sprite Editor
Reproduction steps:1. Create a new Universal 2D project2. Create any Sprite (Create > 2D > Sprite)3. Click “Open Sprite Editor... Read more
GameObject Transform scale values reset to their previously saved values...
How to reproduce: Open the attached project “IN-138914” Open the “SampleScene” In the Hierarchy, select the “Cube” GameObject In the... Read more
Editing Physics Core 2D settings in project settings window always requi...
Steps to reproduce: Create new project and create new PhysicsCore Settings 2D file in project window In Project Settings, assign it ... Read more
Asset thumbnails in the Project window stay white when a referenced text...
Reproduction steps:1. Open the attached "IN-137103_PROJECT.zip" project2. Open the “Assets/Scenes/SampleScene.unity” scene3. In the ... Read more
Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabas...
How to reproduce:1. Open the attached “IN-138456” project2. In the top toolbar, navigate to Assets > ForceReserializeAssets3. Nav... Read more
Scene becomes dirty when first opening an HDRP Template project
Steps to reproduce: Create and open a new HDRP project Observe the Scene name in the Hierarchy Actual results: "OutdoorsScene" is di... Read more
Remote Deployment: Inner Stack Trace Error, when canceling on install stage
Steps to reproduce: Download latest 6.5 or 6.6 editor that has remote deployment feature for Windows Set up Xbox PC toolbox and pair... Read more
Ping highlight text is misaligned with asset name when pinging a prefab ...
Steps to reproduce: Create a new project using Universal 3D template In the Hierarchy, create a Cube GameObject Drag it to the Proje... Read more
Multiple "Create an action for" windows can be opened
Steps to reproduce: Open the "ETtesting.zip" project Create any node Click and drag the output of the node and release the mouse cli... Read more
Graph Toolkit Nodes are not disconnected when input/output type is changed
Steps to reproduce: Open the "ETtesting.zip" project Open the "New Graph" Create a new "Float Constant" node Click+drag the output t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project