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IKEditorManager.Initialize is called when the EditorApplication.hierarch...
Reproduction steps: 1. Open the attached project “IKEditorRepro” 2. Open the “Assets/SampleScene” scene 3. Open Window → Analysis... Read more
"System.ArgumentException" thrown when opening sprite Prefab with Script
How to reproduce: 1. Open the attached project “IN_19742.zip“ 2. Press Example → Load SpriteSkin Prefab 3. Observe the Console ... Read more
[2D] Using undo in the Skinning Editor after moving bones and geometry w...
To reproduce: 1. Open the attached user's project "1420956-2DAnimationUndo.zip" 2. Select a sprite in the Samples directory (e.g. ... Read more
Crash on Transform::GetTransformAccess() when undoing the action of addi...
Reproduction steps: # Create a new 2D Core project # Import a .png file, add it to a scene, and press on it in the Hierarchy win... Read more
[SpriteResolver] Category field is set to "No Category" after pressing t...
Reproduction steps: # Open the “SpriteResolverBug” project # Open “SampleScene” scene # Select the “Main Camera” GameObject in ... Read more
2D Skin with AlwaysUpdate unchecked will not deform anymore when culled ...
To reproduce: 1. Open the project “SkinBugReport” 2. Enter Play mode 3. Move the Main Camera away, so the rabbits cannot be seen ... Read more
Sprites start to flicker in the Inspector of the Sprite Library Asset wh...
How to Reproduce: 1. Open the attached user project 2. Click on the “SelectMe“ Sprite Library Asset (Assets/Bug Samples/SelectMe.s... Read more
[2D Anim] Pasting bones from the same file causes the bones to be moved ...
*What:* Pasting bones from the same file causes the bones to be moved rather than copied *Repro steps:* * Open the Skinning ... Read more
Assertion failed on expression: 'insert_before <= end()' crash when usin...
Reproduction steps: 1. Open the attached project "2022.2.0a11-packageRepro.zip" 2. Open Scenes/SampleScene 3. Select the Assets/Fei-... Read more
Automatic Mesh Generation for 2D Rigs in the Skinning Editor Is Signific...
1. What happened Using automatic mesh generation on the same rig in Unity 2021 can take up to 30 times longer than in Unity 2020. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiling builds created on older versions cause samples to be colored green when using a Profiler from newer versions
- Sprite Editor unsaved changes get reverted when Script Recompilation finishes
- The position/width/alignment of other GUILayout elements is changed when calling EditorGUILayout.Foldout within a GUILayout.BeginArea
- Visual Scripting namespace is empty when using the "Runner Game" template
- Light direction changes when changing "Light Anchor" component's "Distance" property