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[Renderer] Sorting fudge stopped working in 5.6
Repro steps: 1. Create two particle systems at the same place 2. Change the color of one of them so it's easier to see 3. Change th... Read more
Optimize Mesh Data incorrectly strips vertex color when Mesh is loaded f...
To reproduce: 1.Download and open attached project. 2.Open "VertexAlphaSceneLoader" Scene. 3.Go to Assets->AssetBundles/Simulation ... Read more
[Profiler] ParticleSystem.EndUpdateAll takes a very long time in 5.6
Repro steps: 1. Extract attached Fireworks.rar into your assets folder. 2. Open Fireworks scene and open the profiler 3. Press play ... Read more
[Line Renderer] Line renderers behaving differently in 5.6
1. Download Particle Lines asset store project by Unluck Software 2. Open PL Demo Scene 3. Press play and select PL Blaze 04 effect ... Read more
[SubEmitter] Crash playing a scene with prefab from asset store package
Crash in asset store bash package. Repro steps: 1. Open Scene1 from attached project 2. Press play 3. Crash Notes: - Regression, d... Read more
Cloning and deleting the same terrain many times, causes memory leak
To reproduce: 1. Open attached repro project 2. Open 'Test' scene 3. Open activity monitor 4. Clone '10 terrains' game object 5-7 ti... Read more
Microphone channels return 0 in Untiy 5.6 Beta
Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. Enter Play mode. 4. Observe console. Expected result: Cons... Read more
Private variable's value from Serializable class persist when exiting pl...
To reproduce: 1. Open attached project "EditorBugSerialValues.zip" 2. Open and Play "test" scene. 3. Press "+ 1" button few times. 4... Read more
InvokeRepeated misbehaves after domain reload
Material properties sometimes do not update when editor window looses focus during playmode To reproduce: 1. Open the attached proj... Read more
Texture Importer fails to resize tga textures when Max size property is ...
Unchecking "Override for PC, Max & Linux Standalone" flag in "PC, Max & Linux Standalone settings" should fix the problem. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player