Search Issue Tracker
[Cinemachine] MissingReferenceException errors are thrown on assigning O...
-MissingReferenceException errors are thrown continuously on assigning Orbital Transposer for Body property in Virtual Camera prefab... Read more
[Textures] Unity crashes inside FreeImage when importing or duplicating ...
To reproduce the issue follow the steps: 1. Open "xD" the project 2. Try duplicating some of the textures that are in the assets fol... Read more
Build Target Extension is using BuiltTarget.ToString() instead of NamedB...
BuiltTargetExtensions and QualitySettings API are excluding/including platforms by string There might be a missmatch between what... Read more
[Profile Analyzer] Marker Summary Max and Individual Max values have lin...
How to reproduce: 1. Open the attached "case_1281270.zip" project 2. Open Profiler 3. Capture some data 4. Open Profiler Analyzer 5.... Read more
AudioClip's position change is inaccurate when using MP3 with variable b...
How to reproduce: 1. Open the attached “Mp3PositionChangeIssue” project 2. Enter Play Mode 3. Click “Start Ok Mp3” 4. Click “Sta... Read more
Failure to skip analysis of code generated by MonoScriptInfoGenerator wh...
How to reproduce: 1. Open the “AnalyzerUnityTest“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Exit the Play Mode... Read more
Objects change colors after playback (ambient probe gets messed up?)
Run attached scene. Stop. ---> Cubes in the scene change colors. Regression from 5.0f2 After stop playing the scene the changed col... Read more
Particle System Trails do not die after Particles die when Instantiating...
Steps to reproduce: 1. Open users attach project "ParticleTrailTest.zip" 2. Navigate to Project -> Assets and open SampleScene 3. En... Read more
[Linux][Plastic SCM] Unity Version Control window text is replaced by th...
Reproduction steps: 1. Create a new 3D project 2. Click Window > Unity Version Control 3. Observe the text inside the Unity Versi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Isometric Tilemap incorrectly sorts Tiles when Sort Order is set to "Bottom Right" or "Top Left"
- [WebGL] Audio track with a loop point defined plays from the start when looping
- [Android] Semaphore.WaitForSignal causes ~200ms stalls when Dithering Node in a ShaderGraph is enabled on Samsung J7
- "Branch Group" tools have missing tooltips
- ExecuteMethod uses cached data when running validations after a CI checkout