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0
votes
Duplicate

Editor crashes while making iOS build with Mono2x scripting backend and ...

iOS

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Dec 14, 2016

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Version/s: 5.4.3p4

Steps to reproduce: 1. Open new project 2. Switch to iOS 3. Go to 'Player Settings' and change the following options: - Scripting B... Read more

0
votes
Fixed

[iOS] UnityEngine.iOS.Device.SetNoBackupFlag can't be called from backgr...

iOS

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Nov 14, 2016

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Version/s: 5.4.2p4

Reproduction steps: 1. Open the attached project. 2. Build and run it for iOS. 3. Click the "Set Flag" button. 4. Check the console... Read more

0
votes
Fixed

Particle System Curves deletes other Key, when selected Key time is equa...

Animation

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Dec 11, 2016

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Version/s: 5.5.0f3

Reproduction steps: 1. Create new project. 2. Create Particle System. 3. Mark Size by Speed . 4. Open its Size Curve. 5. Create new ... Read more

7
votes
Won't Fix

Layout Groups with ContentSizeFitters are not resizing if Input Field co...

UI

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Dec 14, 2016

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Version/s: 5.5.0f3

Steps to reproduce: 1. Download and open the attached project 2. Look at the game view 3. Enable and disable "input field objects" ... Read more

0
votes
Fixed

Custom Shader Editor doesn't refresh when changed in the shader code

Shaders

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Dec 12, 2016

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Version/s: 5.4.2f2

Description: Custom Shader Editor doesn't refresh when changed in the shader code. To reproduce: 1. Load shadertest project. 2. Op... Read more

0
votes
Fixed

[Regression] Profiler is not attached to standalone build after building...

Profiling

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Dec 14, 2016

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Version/s: 5.6.0b1

Profiler is not attached to standalone build after building project with profiling in Standalone enabled Steps to repro: 1. Open U... Read more

4
votes
Won't Fix

FindGameObjectWithTag throws NullReferenceException in the Build mode

Scripting

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Dec 12, 2016

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Version/s: 5.5.0f3

To reproduce: 1. Open attached project; 2. Run the project in the Play Mode; 3. Build and run the project on PC, Mac & Standalone pl... Read more

0
votes
Duplicate

Crash when creating an animation for UI elements

Animation

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Dec 14, 2016

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Version/s: 5.6.0b1

Steps to reproduce : - create a button - under Transition select Animation - press Auto Generate Animation - select the button and ... Read more

0
votes
Fixed

The unity define that is used to mark Daydream support is incorrectly de...

VR

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Dec 14, 2016

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Version/s:

The build define that we created in 5.4 was originally UNITY_DAYDREAM. We changed that to UNITY_HAS_GOOGLEVR in 5.4 but that change ... Read more

0
votes
Fixed

AssetPreview dissapears after clearing cache when using RenderStaticPreview

Scene Management

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Dec 07, 2016

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Version/s: 5.5.0f3

Steps to reproduce: 1. Download and open the attached project 2. Go to Assets/Prefabs/AnotherCustomObjectContainer/AnotherCustomObje... Read more

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