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"System.Net.CookieContainer" throws an "ArgumentException" error when us...
How to reproduce: 1. Make sure to switch the system locale to one that does not conform to UTF-8 like “Japanese (Japan)” 2. Make s... Read more
TransformAccessArray.Add behaves differently when the argument is null a...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene” Scene 3. Enter the Play Mode ... Read more
[TMP][Android] Writing text or adding more emojis after an emoji in the ...
How to reproduce: 1. Open the “IN_76747” project 2. Open the “SampleScene” 3. In the Build Settings add opened scene and in the ... Read more
[Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added o...
How to reproduce: 1. Open the “IN_74879” project 2. Open the “SampleScene” 3. In the Build Settings make sure the Android Platfor... Read more
Player hangs when re-focusing the Player window after switching to a win...
How to reproduce: 1. Open the attached project “FocusBug.zip“ 2. Build and Run (File > Build And Run) 3. While the Player window ... Read more
Crash on FMOD::CodecMPEG::setPositionInternal when a mobile platform is ...
Reproduction steps: 1. Open the attached “AudioCrash” project 2. Open the “Assets/SampleScene.unity” Scene 3. Enter the Play Mode... Read more
The "StackOverflowException" error is thrown in the console and the Edit...
How to reproduce: 1. Open the “ListBug.zip“ project 2. Select the “new behaviour script“ Scriptable Object 3. Add at least 2 elem... Read more
[Android] Particles not rendered in the Player on some Android devices w...
How to reproduce: 1. Open the “IN-71101” project 2. In the Build Settings “Run Device” dropdown, select the desired device 3. Add... Read more
[XR][Android] Crash on Android 14 due to ARCore package not specifying o...
Reproduction steps: 1. Open the attached project “ARProject” 2. Ensure that Target API Level is set to API Level 34 at (menu: Edi... Read more
[Android] Crash on Android when AndroidJavaProxy is calling from multipl...
Reproduction steps: 1. Open the attached project “il2cppProject” 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. Build and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Package Manager gives inconsistent search results and shows errors in the Console when searching by publisher name
- [Player Settings] [Common] [Rendering] - Lightmap Encoding should be changed per build profile and not globally
- [Player Settings] [Common] [Shader Variant Loading Settings] - Shader chunk count, size, override should be changed per profile and not globally
- [Player Settings] [Android] [Publishing] - Key Store Password and Key Alias Password are disabled for build profiles
- Draw call batching does not work when using identical Sprite Renderers in URP