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0
votes
By Design

UnityCrashHandler32 and Standalone Build Icons are different

Deployment Management

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Oct 11, 2019

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Version/s: 2020.1.0a9

Build Icons are different for UnityCrashHandler32 and Standalone build Steps to Reproduce: 1. Create a new Project 2. Switch Platf... Read more

2
votes
Postponed

Re-loading DLLs takes a lot more time compared to Unity 4

Asset Loading

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Mar 04, 2015

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Version/s: 5.0.0f4

Re-loading dlls in unity 5* takes about ~6x times more time, then in 4* unity version. 1. Open project "Dll Reload Problem" (Attach... Read more

0
votes
Duplicate

enum error when opening profiler

Profiling

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Apr 15, 2015

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Version/s: 5.1.0b3

Read more

1
votes
Fixed

[Android] Application crashes when changing the source URL of a video pl...

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Mar 03, 2023

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Version/s: 2020.3.45f1, 2021.3.20f1, 2022.2.9f1, 2023.2.0a6

Reproduction steps: 1. Open the project “VideoBug” 2. Build and Run on an android device 3. Tap on the screen a few times Expe... Read more

0
votes
Fixed

UIElements box.style.borderWidth property is not updated in the Editor w...

UI Toolkit

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Jul 03, 2019

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Version/s: 2019.1.0a11, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached "project-1167305.zip" project 2. In the Editor select "Window" -> "UIElements" -> "ExampleWindow"... Read more

0
votes
Not Reproducible

[Remote Config] Cursor does not change to Edit mode when Editing fields ...

Package

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Oct 17, 2019

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Version/s: 2020.1.0a9

Cursor does not change to Edit mode and keeps displaying the default arrow icon when Editing fields in Remote Config window. Refer t... Read more

0
votes
Fixed

[Profiler] Taking a detailed memory sample triggers a crash (after calli...

Profiling

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Feb 06, 2015

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Version/s: 5.0.0b22

To Reproduce: 1. Open & run the attached project. 2. Open profiler, select Memory and change to detailed. 3. Click the button (it c... Read more

0
votes
Fixed

[Mesh] Setting mesh.uv throws Null Reference exception

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

To reproduce: 1. Open attached project 2. Add DoPlace component to any game object 3. Press play 4. Notice exception in console Re... Read more

4
votes
Fixed

"Draw indirect argument buffer too small" is thrown when using an argume...

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Feb 06, 2024

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Version/s: 2021.3.35f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6

How to reproduce: 1. Open the “2022.3.18f1_DrawProceduralIndirect“ project 2. Open the “SampleScene“ 3. Enter Play mode 4. Obser... Read more

0
votes
Fixed

[iOS] Substance RAM footprint is including input texture files

Substances

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Jan 06, 2016

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Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (35518 substance ram.zip) 2. Build to iOS and run - Once run, there should be two spinn... Read more

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