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ShadowCaster culling executed for each light even when light itself is c...
Steps to reproduce: 1. Open attached project 2. Open "asdf" scene 3. Enter play mode *there are two cameras in the scene: 'Main Came... Read more
Unable to read data from the transport connection when trying to connect...
Steps to reproduced: 1. Download and open the attached project 2. Enter Playmode 3. Observe error Expected result: normal connectio... Read more
Compiler defines are never respected from *.rsp files when namespaces ar...
Steps to reproduce: 1. Open the attached project 2. In Hierarchy, click on TestGameObject Result: scripts that are wrapped in a com... Read more
[Linux] config dialog image can make dialog unusable
-e: the picture will push the buttons into each other making them unusable --repro with 5.5.3, 5.6, 2017.1b6 --works well on Windows... Read more
Camera Preview does not display all lights in forward rendering mode
Vlad: This appears to have been fixed in 2017.1. Unfortunately I was unable to locate the fix by searching similar cases, and am no... Read more
LIGHTMAP_ON and LIGHTMAP_OFF are both defined in custom shader
To reproduce: 1. Open the project, attached by tester (lightmapDefines.zip) 2. Open "testScene" scene 3. Press Play 4. In Frame Deb... Read more
[DLL] PostProcessScene called twice
To reproduce the bug follow the steps: 1. Open "case_696612-PostProcessScene_called_twice" project 2. Open "test" scene 3. Run scene... Read more
Recompiling removes previously added references in VS17 solution
Steps to reproduce: 1. Open attached project 2. Open .sln file with Visual Studio 17 in the project directory 3. In solution explore... Read more
[linux] Unity player icon missing in builds
-e: the icon for the executable is missing and a "?" is displayed instead --workaround: set a default icon yourself in player settin... Read more
Net ids don't match
netId's don't match between multiple editors. Same number is mapped to different game object on different instances of the game. Re... Read more
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