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0
votes
Fixed

[Backport] Scheduled items, asynchronous tasks, and Update() are not run...

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May 26, 2022

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Version/s: 2020.3.34f1, 2021.3.3f1

Reproduction steps: 1. Open user's project "UI Toolkit Modal.zip" 2. Click on Test/Main Window in the top toolbar 3. Click on the "S... Read more

0
votes
Fixed

[Backport] [Android] Building app using "Ctrl + B" shortcut uses the las...

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May 26, 2022

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Version/s: 2020.3.34f1, 2021.3.3f1

Steps to reproduce: 1. Open the attached project 2. Open Build Settings window (File > Build Settings...) 3. Check the "Build App Bu... Read more

0
votes
Fixed

[Backport] MacOS Targetsupport Installers for Linux overwrite their content

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May 26, 2022

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Version/s: 2020.3.34f1, 2021.3.3f1

-e: this way you can't install the Mono and IL2CPP support for Linux with the MacOS editor at the same time --it works when installi... Read more

0
votes
Fixed

VFX Property Binder breaks when connecting GPU Event to Initialize Parti...

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May 23, 2022

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Version/s: 2019.4.36f1, 2021.3.3f1, 2022.1.2f1, 2022.2.0a7

How to reproduce: 1. Open the user's attached "T1175885_VFX" project 2. Open the "Test_VFXGraph_Subgraph" VFX file from the Project ... Read more

0
votes
Fixed

[Backport] [UWP] Not adding NET_STANDARD_2_0 define

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May 26, 2022

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Version/s: 2020.3.34f1, 2021.3.3f1

How to reproduce: 1. Open the attached "New Unity Project.zip" project 2. Switch to UWP 3. Select .NET Standard 2.0 Scripting backen... Read more

0
votes
Fixed

[UIToolkit] TrackPropertyValue isn't called more than once when changing...

UI Toolkit

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May 04, 2022

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Version/s: 2022.1, 2022.2, 2022.2.0a10

How to reproduce: 1. Open the user's attached "2022 testing" project 2. Open the "SampleScene" Scene 3. Select the "Testy" GameObjec... Read more

0
votes
Fixed

The Editor crashes when loading a scene

DirectX12

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Apr 27, 2022

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Version/s: 2021.3, 2021.3.0f1c1, 2022.1, 2022.2

Reproduction steps: 1. Open the user's attached project 2. Open Assets\JTRP_Samples\SampleScenes\StyleTransferSample.unity Expected... Read more

0
votes
Won't Fix

[Backport] Regression in time taken to enter Play Mode caused by asset d...

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May 24, 2022

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Version/s: 2021.3.0f1, 2022.1.1f1

The time taken to enter play mode in the Lost Crypt project regressed from 4.6 to 4.8 seconds when PR was merged: https://ono.u... Read more

0
votes
Won't Fix

[Backport] "The asset has been scheduled for reimport" error message is ...

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May 24, 2022

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Version/s: 2022.1.1f1

How to reproduce: 1. Open the attached "1362268.zip" project 2. In the "Assets" folder right click on the "Fonts" folder 3. Select R... Read more

0
votes
Fixed

[Backport] Infinite loop not detected when importing ShaderGraph assets

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May 24, 2022

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Version/s: 2021.3.0f1, 2022.1.1f1

Postprocessing materials and ShaderGraph assets can cause an infinite loop, where the same patch of assets is repeatedly imported an... Read more

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