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[Backport] Scheduled items, asynchronous tasks, and Update() are not run...
Reproduction steps: 1. Open user's project "UI Toolkit Modal.zip" 2. Click on Test/Main Window in the top toolbar 3. Click on the "S... Read more
[Backport] [Android] Building app using "Ctrl + B" shortcut uses the las...
Steps to reproduce: 1. Open the attached project 2. Open Build Settings window (File > Build Settings...) 3. Check the "Build App Bu... Read more
[Backport] MacOS Targetsupport Installers for Linux overwrite their content
-e: this way you can't install the Mono and IL2CPP support for Linux with the MacOS editor at the same time --it works when installi... Read more
VFX Property Binder breaks when connecting GPU Event to Initialize Parti...
How to reproduce: 1. Open the user's attached "T1175885_VFX" project 2. Open the "Test_VFXGraph_Subgraph" VFX file from the Project ... Read more
[Backport] [UWP] Not adding NET_STANDARD_2_0 define
How to reproduce: 1. Open the attached "New Unity Project.zip" project 2. Switch to UWP 3. Select .NET Standard 2.0 Scripting backen... Read more
[UIToolkit] TrackPropertyValue isn't called more than once when changing...
How to reproduce: 1. Open the user's attached "2022 testing" project 2. Open the "SampleScene" Scene 3. Select the "Testy" GameObjec... Read more
The Editor crashes when loading a scene
Reproduction steps: 1. Open the user's attached project 2. Open Assets\JTRP_Samples\SampleScenes\StyleTransferSample.unity Expected... Read more
[Backport] Regression in time taken to enter Play Mode caused by asset d...
The time taken to enter play mode in the Lost Crypt project regressed from 4.6 to 4.8 seconds when PR was merged: https://ono.u... Read more
[Backport] "The asset has been scheduled for reimport" error message is ...
How to reproduce: 1. Open the attached "1362268.zip" project 2. In the "Assets" folder right click on the "Fonts" folder 3. Select R... Read more
[Backport] Infinite loop not detected when importing ShaderGraph assets
Postprocessing materials and ShaderGraph assets can cause an infinite loop, where the same patch of assets is repeatedly imported an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
- MultiColumnListView causes a memory leak when repeatedly shown and hidden
- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
- [URP][RG] Fullscreen blit is not working when Render Graph is enabled
- EditorUserBuildSettings is corrupted when changing Editor version of the project