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1
votes
Won't Fix

Prefab preview scene in Auto mode ignores baked lighting data

Progressive Lightmapper

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Apr 05, 2019

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Version/s: 2019.1, 2019.2, 2019.3, 2020.1

Prefabs can be opened in a separate scene, a prefab preview scene. This scene, like all others, can have Auto mode in its Lighting s... Read more

0
votes
Duplicate

[UI][Actions] Exceptions and errors are generated constantly if an Input...

Package: Input System

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Apr 05, 2019

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Version/s: 0.2.6-preview

GitHub: https://github.com/Unity-Technologies/InputSystem/issues/512 Forum: https://forum.unity.com/threads/input-system-bugs.647611... Read more

0
votes
By Design

Flickering caused by Z-Fighting With Depth Prepass With SV_Depth in Cust...

Graphics - General

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Apr 04, 2019

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Version/s: 2018.3.0b1, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1

To reproduce: 1) Open project attached by Julian (DepthPrepassFlickerBug.zip) 2) Play it / move mouse in and out of game view / clic... Read more

0
votes
Not Reproducible

HD Render Pipeline crashes in the Light Loop

Package: Scriptable Render Pipeline HD

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Apr 02, 2019

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Version/s: 5.10.0-preview

How to reproduce: 1. Extract and open attached project "StarCat Proper.zip" 2. Load the scene "Scene" from the "Scenes" folder, pres... Read more

1
votes
Won't Fix

[IET] Editor crashes with "The file 'MemoryStream' is corrupted!" when e...

Themes

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Apr 08, 2019

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Version/s: 2019.1.0b3, 2019.1.0f1

Editor crashes with "The file 'MemoryStream' is corrupted!" when entering Play Mode in any interactive tutorial. Steps to repro: 1.... Read more

0
votes
Fixed

[Sprite Atlas] "NullReferenceException" on entering in play mode when a ...

2D

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Apr 08, 2019

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Version/s: 2019.1.0b6, 2019.2.0a7, 2019.2.0a11

"NullReferenceException" on entering in play mode when a sprite is packed in the "Sprite Atlas" Steps to repro: 1. Create a new pro... Read more

0
votes
Fixed

[UiElements] Generated UXML schema files are missing the definition for ...

UI Toolkit

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Apr 01, 2019

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Version/s: 2019.1.0a1, 2019.1.0b9, 2019.2.0a1

How to reproduce: 1. Create a UXML file with Rider and the UIElements schema files applied 2. Add a VisualElement with a class prope... Read more

1
votes
Fixed

[PLM] Baking stalls after disabling/enabling static gameobject

Progressive Lightmapper

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Apr 08, 2019

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Version/s: 2018.2, 2018.3, 2019.1, 2019.2, 2019.3, 2019.3.0a1, 2020.1, 2020.2

Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene; 2. In the Hierarchy select 'Stalls01' game... Read more

0
votes
Duplicate

Editing the BaseInput built-in component script from the EventSystem cas...

Themes

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Apr 01, 2019

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Version/s: 2018.3.0a1, 2018.3.11f1, 2019.1.0a1

Steps to repro: 1. Create a new project and open it 2. Create a Canvas in the Hierarchy and enter Play Mode 3. Select Event Manager ... Read more

0
votes
Fixed

Application.ForceCrash/Utils.ForceCrash not all ForcedCrashCategories pr...

Scripting

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Apr 02, 2019

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Version/s: 2017.4.0f1, 2017.4.23f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open user attached project 2. Build & Run 3. Check all 4 buttons and observe that not all of them produce a c... Read more

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