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The Update function is not called in WebGL when the browser is minimized
How to reproduce: 1. Open the “webgl“ project 2. Make sure the platform is Web 3. Select File → Build and Run 4. Open the web c... Read more
[Linux] Unity Editor fails to import the project in batch mode when buil...
Reproduction steps: 1. Setup Ubuntu 22.04 on WSL 2. Build the “BugRepro” Project in batch mode (example: {{~/Unity/Hub/Editor/<ver... Read more
“VideoPlayer.DecodeNextFrame” continues decoding in Profiler when the Vi...
How to reproduce: 1. Open the user’s attached “Splash Screen Test.zip” project 2. Enable the “Developer Build” setting and build t... Read more
[tvOS] CFBundleShortVersionString is not updated when changing Version i...
How to reproduce: 1. Open the attached Project "testt" 2. Open Edit -> Project Settings... -> Player 3. Edit the "Version" field ... Read more
Crash on PhysicsManager2D::Simulate when a Prefab is spawned in Play Mode
Reproduction steps: 1. Open the “repro-project“ 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Wait until the “EnemyBody“ s... Read more
Shader is not rendered when platform is set to iOS
How to reproduce: 1. Download and open the attached project 2. Switch the build platform to iOS 3. Observe the Game view Expec... Read more
[Android] The values returned by "Input.compass.timestamp" on Android do...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Build And Run on Android 3. In the Android Logcat, observe th... Read more
Unexpected overwriting of local variable values when copying multiple st...
How to reproduce: 1. Open the user’s attached “CompilerBug.zip” project 2. Press Menu > Tools > Test Bug 3. Observe the Console w... Read more
[MacOS] Editor crashes when baking scene lighting using GPU lightmapper
*Steps to reproduce:* # Create a new 3D project # Add a Plane object to the Scene and mark it as Static # Open the Lighting se... Read more
Scene is not present when downloading and loading it from server
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Build remote... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11