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Some Textures are wrongly imported and interpreted as Single Channel Cub...
User's attached texture is interpreted as a Single Channel Cube map instead of a Default 2D texture when importing in Unity 5.5. As ... Read more
[Android] Application stop responding after Screen recording started
Steps to reproduce: 1) Download attached project "GUI.zip" and open in Unity 2) Build and run on a device 3) Press on button "Start... Read more
If gameobjects are created when the canvas is disabled, the new gameobje...
Reproduction steps: 1. Open the attached project (UI_case_857956.zip); 2. Enter in the Play mode; 3. Return to Scene window; 4. Sele... Read more
Multithread not working with IL2CPP
1. What happened When using IL2CPP backend the ThreadPool.QueueUserWorkItem() multithreading method leads to slower performances for... Read more
Missing icon for Audio Spatializer Microsoft
Steps to reproduce : - create a new game object - go to Add Component - select Audio -> Audio Spatializer and notice the missing icon Read more
Missing icon for Sorting Group
Steps to reproduce : - create a new game object - go to Add Component - select Rendering and notice the Sorting Group doesn't have... Read more
Missing icon for Video Player
Steps to reproduce : - create a new game object - go to Add Component - select Miscellaneous and notice the Video Player has no icon Read more
Missing icon for World Anchor
Steps to reproduce : - create a new game object - go to Add Component - select Miscellaneous and notice the World Anchor has no icon Read more
Missing icon for Analytics Tracker
Steps to reproduce : - create a new game object - go to Add Component - select Analytics > Analytics Tracker and notice the missin... Read more
Missing icon for UnityEngine.EventSystem
Steps to reproduce : - create a new game object - go to Add Component - select Scripts -> UnityEngine.EventSystem and notice the m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object