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Long asset save time
Write asset changes to disk is too longProject size > 50GBAttached profiler datahttps://discussions.unity.com/t/how-do-i-disable-... Read more
“Prefab instance problem. Missing Prefab Asset” errors are thrown in the...
Steps to reproduce:1. Open Package Manager2. Go to All Samples tab3. Find and Import Renderer Shader User Value Samples4. Open Agora... Read more
Persistent Memory Leak in `ChunkDrawCommandOutput` and `CullingSplits.I...
Reproduction steps:1. Open the attached ““IN-136202” project2. Open the “Login” Scene (Scenes/GameName/Login/Login.unity)3. Open Mul... Read more
Installing the HDRP Water Samples doesn't notify the user to enable the ...
How to reproduce:1. Create a new HDRP project and make sure to use the Vulkan Graphics API2. Go to Window -> Package Manager ->... Read more
Rendering Debugger Camera drop-down displays “SceneCamera” instead of “S...
Steps to reproduce: Create a project Go to "Window -> Analysis -> Rendering Debugger" Select "Volume" Expand "Camera" drop-dow... Read more
[Linux] Crash on mono_runtime_invoke when executing a specific script
Reproduction steps:1. Open the attached “IN-138049” project2. Open the Scene specified in the internal comments3. Enter the Play Mod... Read more
Text colour is unchanged when calling MeshGenerationContext.DrawText wit...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the scene “SampleScene“3. Observe the result in the Scene or G... Read more
UI Builder windows text rendering breaks when using Rich text combined w...
How to reproduce:1. Create a new Unity project2. Create a UITK Text Settings Asset3. In the Inspector window enable the Match Materi... Read more
Color parameter is ignored when creating dynamic text in a UI Document w...
How to reproduce:1. Open the attached “IN-137630“ project2. In the Project window, double-click the “test.uxml” file3. In the UI Bui... Read more
NullReferenceException is thrown when branching on absent optional compo...
Reproduction steps:1. Open the attached project “IN-137214“2. Open the “SampleScene” scene3. In the top menu set Jobs > Burst >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS