Search Issue Tracker
ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's sc...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Lit Shader Graph (Assets > Create >... Read more
Inconsistent "GameObject" naming in Tile Palette window
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" In the "Tile Pal... Read more
Tile Palette: SceneRoot and SceneView are not rendered with correct UI s...
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" In the "Tile Pal... Read more
"Dismiss" button positioned incorrectly in Build Details window Help Box...
Steps to reproduce: Create a project Go to "File" -> "Build Profiles" Select "macOS" platform Observe the Help Box displayed for ... Read more
Installing HDRP package throws Shader Graph validation warning about Exp...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. Open Package Manager3. Find High Definition Render Pipe... Read more
[Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Prof...
Steps to reproduce:1. Create and open a new project2. Open the Build Profiles window (File → Build Profiles)3. Using TAB, navigate t... Read more
UI Shader Graph Preview is rendered in Game view after creating or delet...
Steps to reproduce: Open the attached project Open the SampleScene Open the testGraph shadergraph asset Switch to Game view Create a... Read more
Shader Graph Create Node window cannot be resized or moved after maximiz...
Reproduction steps:1. Create a new project2. Create > Shader Graph (any Shader Graph)3. Double click on the Shader Graph Asset to... Read more
Progress bar does not appear when closing one of multiple running Unity ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open another Unity project to run multiple Unity Editors3. Close the s... Read more
ATG "Auto Size" property values are cut off when viewing in default UI B...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Go to Assets > Create > UI Toolkit > UI Docume... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS