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[Linux] Unity Version Control Project Setting labels aren't Humanized on...
Steps to reproduce: Open any Project Navigate to Edit > Project Settings > Version Control > Unity Version Control Settings... Read more
Disabling Unity VCS in Project Settings unfocuses the Project Settings W...
Steps to reproduce: Open any Project Navigate to Edit > Project Settings > Version Control > Unity Version Control Settings... Read more
Error "Step Offset must be positive" is thrown when CharacterController ...
How to reproduce:1. Create and open a new project2. In the Hierarchy select any object and attach a “Character Controller” Component... Read more
Details are not shown when Error Message is still selected after changin...
Steps to reproduce: Open any Project Drag the attached script to any Scene's Hierarchy and enter Play Mode Select the generated Info... Read more
Deleting a Visual Element in UI Builder throws ObjectDisposedException i...
Steps to reproduce: Open the attached project Open the test.UXML asset Select VisualElement in the UI Builder's Hierarchy In the Ins... Read more
Console displays "SerializedObjectNotCreatableException: Object at index...
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" In the "Tile Pal... Read more
Capacity-size memory is copied instead of Length-size when using UnsafeU...
How to reproduce:1. Create and open a new project2. In the Package Manager, install the Collections and Mathematics packages3. Impor... Read more
APV Probe Adjustment Volume produces artifacts through out the scene
Steps to reproduce: Clone the project [https://github.com/iM0ve/Spotlight-HDRP/tree/APV] make sure to use APV branch. Open the proje... Read more
DepthOfField error when a project is created with both HDRP and URP
Reproduction Steps: 1- Create an empty project (URP or HDRP) 2- In the package manager, add the other rendering pipeline (URP or HDR... Read more
[WebGPU] error with compute shader and read-only RWTexture
Compute shader errors with WebGPU when an RWTexture is used as read-only. Binding type in the shader (texture) doesn't match the typ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS