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Local package MonoBehaviour scripts appear as missing after updating the...
How to reproduce:1. Open the attached “Viewer” project (in “IN-124519_Upgrade bug.zip”)2. Open “SampleScene“3. Enter Play mode4. Obs... Read more
Lightmap UV layouts are inconsistent when generating UVs
How to reproduce:1. Create a 3D project2. Download the “M_Rock_01_World.fbx” asset3. Drag & drop the downloaded asset to the “As... Read more
Inconsistent help box font size in Project Settings window
Reproduction steps:1. Create new project2. Edit > Project Settings…3. Observe help boxes in different sections Actual result: Hel... Read more
Hierarchy v2: foldout icon disappears after undo parenting
Steps to reproduce: open attached project drag and drop node "E" to node "F" as child undo changes( cmd+Z) Actual results: The expan... Read more
RunSubgraph Subgraph Variable don't pass assigned BehaviorGraph from the...
Steps to reproduce: Install `com.unity.behavior` 1.0.6 or above Create a three Behavior graphs ({}Nested Subgraph{}, Subgraph and {}... Read more
HelpBox visuals in the “Sprite Editor” window is not aligned with the l...
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Sprite Editor" Observe the dis... Read more
[iOS] "Execution of the command buffer was aborted due to an error durin...
How to reproduce:1. Open the attached “IN-126359” project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build to a ... Read more
“ExecutionFailedException” error is thrown when building AR Mobile Templ...
Steps to reproduce:1. Create new Unity project using AR Mobile Template2. Open Build Profiles window3. Switch active Platform to iOS... Read more
[DX, Vulkan] Shader starts acting unexpectedly when SV_primitiveID is us...
How to reproduce: Open the “SV_PrimitiveIDBuggy.zip“ project Open the “bug_primitiveid” Scene Select the “Assets/ExampleCode/Unlit_N... Read more
VisionOS Player and Simulator crashes on "nw_read_request_report [C1] Re...
How to reproduce:1. Open the attached "IN-122522.zip" Project2. Build and Run on VisionOS3. Observe the Player Actual result: The Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS