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External Script Editor preference resets to last set IDE when switching ...
How to reproduce:1. Create and open a new project2. Go to Preferences > External Tools > External Script Editor and set it to ... Read more
Tag text overflows its container in the Multiplayer Play Mode window
Steps to reproduce: Create a project Go to Window -> Multiplayer -> Multiplayer Center Verify that the mentioned window opens ... Read more
Player gets a grey filter over the whole window when Player is in Exlcus...
How to reproduce:1. Open attached project “IN-125282”2. Build and run the project3. Make sure HDR Available shows “true” and HDR act... Read more
Crash on UnityMain when switching from DX11 to DX12 with HDR enabled
How to reproduce:1. Open attached project “IN-121670”2. Build and run the project3. Make sure windowless screen option is enabled4. ... Read more
Missing VisionOS "Target minimum VisionOS Version" Field in the Project ...
How to reproduce:1. Install VisionOS Module2. Create a new Project3. Open the Project Settings Window (Edit → Project Settings)4. Op... Read more
In the "Project name" field the project's title resets to "My Project" a...
How to reproduce:1. Open Hub2. Projects -> New Project3. Select the 'Project name' field4. Observe that there is no 'x' button to... Read more
Crash on DualThreadAllocator<DynamicHeapAllocator>::Contains when closin...
How to reproduce:1. Open the attached “IN-124013” project2. Open the “h” scene3. Enter Play mode4. In the Hierarchy, close the Sub S... Read more
Editor does not quit when Editor is not in focus and any floating window...
How to reproduce:1. Create and open a new project2. Undock any tab into a floating window3. Focus on some other window outside of th... Read more
"Width" and "Height" text is misaligned with slider ends in Screen Match...
Reproduction steps:1. Create a new project2. Create > UI Toolkit > Panel Settings Asset3. Change Scale Mode to “Scale With Scr... Read more
Crash / freeze on "RaiseException" and "Could not allocate memory" error...
How to reproduce:1. Create a new project with any pipeline2. Drag and drop the attached “svg1“ SVG file into the Assets folder3. Clo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS