Search Issue Tracker
Fixed
Fixed in 6000.5.0a7
Votes
0
Found in
6000.3.0f1
6000.4.0a5
6000.5.0a3
Issue ID
UUM-129235
Regression
Yes
Tag text overflows its container in the Multiplayer Play Mode window
Steps to reproduce:
- Create a project
- Go to Window -> Multiplayer -> Multiplayer Center
- Verify that the mentioned window opens
- Select "Fighting" in the "Genre of your Game" dropdown
- Select "4" in the "Number of Players per Session"
- In the Recommendation" tab, verify that all "Recommended" packages are selected and the "Install Packages" button is displayed as active
- Click it
- Click "OK" in the "Install Packages" pop-up
- Verify that you are redirected to the "Quickstart" window
- Go to Window -> Multiplayer -> Multiplayer Play Mode
- Expand the "Add Tags to Player" drop-down in the "Main Editor" section
- Click "Create Tag"
- Create a few different-length tags in "Playmode" -> "Player Tags" window
- Close the "Project Settings" window
- Close the "Multiplayer Play Mode" window
- Open it again
- Expand the same "Add Tags to Player" drop-down and select the newly created tags
- Resize the window and observe the added tags UI
Actual results: Tags text goes out of their containers
Expected results: Tag text should stay in its containers
Reproducible with versions: 1.0.1(6000.5.0a3, 6000.3.0b6, 6000.3.0f1), 1.0.0(6000.4.0a5)
Not reproducible with versions: 1.0.0(6000.2.13f1, 6000.0.63f1) 1.0.1 (6000.3.0b5)
Tested on (OS): macOS - Tahoe 26.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP Light shadows switch Type from Soft to Hard after re-enabling the Shadow Map option
- [AI Assistant] Banner content is clipped and inaccessible when Assistant window is docked or narrow
- Crash on CheckDeviceStatus when opening a UI Panel in Play mode on a specific project
- Redundant Warning message is thrown when multi selecting Package Manifest files in the Project Window
- Point light Cookie texture is rendered incorrectly with Deferred renderer path when used together with multiple Directional lights
Resolution Note:
Fixed in 6000.5.0a7
Resolution Note (fix version 6000.5.0a7):
Fixed in 6000.5.0a7