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Deployment window UI button visuals overlap when the window is set to mi...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Deployment package (com.unity.services.de... Read more
Deployment window burger button icon is inconsistent with other burger b...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Deployment package (com.unity.services.de... Read more
Nested Canvases' CanvasGroup.blocksRaycasts parameter ignores inheritanc...
How to reproduce:1. Open the attached “My project” project2. Enter Play mode3. Try to click the Button through the Image4. Observe t... Read more
CharacterController imparts too much force on a Rigidbody GameObject whe...
How to reproduce:1. Open the attached “TransformPositionBug“ project2. Navigate to Assets>BugReport>scenes3. Open “TestScene”4... Read more
Processors dropdown opens in a wrong place when Action’s Type is “Button...
Steps to reproduce: Create a new Unity project using a 3D Universal Template From the Project window, open the "InputSystem_Actions.... Read more
Warning appears on static field declaration when opening script in Rider...
How to reproduce:1. Open the “IN-121298“ project2. Set Rider as the External Script Editor3. From the Project window open “Test.cs” ... Read more
Buttons in the Input Actions Editor overlap when the window is docked an...
Steps to reproduce: Create a new Unity project using a 3D Universal Template From the Project window, open the "InputSystem_Actions.... Read more
Crash on IterateTypeTreeEx<IterateTypeTreeFunctorAdaptor<CollectExternal...
How to reproduce:1. Open the attached “IN-124707” project2. Navigate to Assets > CartoonTracksPack1 > Track1 > Prefabs >... Read more
Build Profiles modified by script require manual "Apply" when the Build ...
How to reproduce: Open the “2438076.zip“ project Open the ‘File → Build Profiles’ window Create a new Build Profile and click ‘Switc... Read more
Unnecessary horizontal scrollbar appears at the bottom of the Multiplaye...
Steps to reproduce: Create a project Go to Window -> Multiplayer -> Multiplayer Center Verify that the mentioned window opens ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS