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WebGL: setting matchWebGLToCanvasSize to false and changing to full scre...
Steps to reproduce: Open the attached project. The project template sets matchWebGLToCanvasSize to false. Build for web Switch to fu... Read more
Properties synchronize with each other when changing in the Shader Graph...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Materials/Cloud.mat” Material in Inspector3. Change ... Read more
Canvas elements are rendered pink when the project is built
How to reproduce:1. Open the 'unity 6.x parkour.zip' project2. Build the project3. Observe the result Expected result: Canvas elemen... Read more
Shader Build Settings keyword overrides not matching with different empt...
The shader build settings requires exact match of the keyword list to apply given keyword declaration overrides. However, the users ... Read more
[HDRP] Default Profile message does not fit in its box
Steps to reproduce: Download attached project and open in Unity. Go to Project Settings >> Graphics >> Volume >> D... Read more
'ArgumentOutOfRangeException' is thrown when trying to remove Transition...
How to reproduce:1. Open the ‘Tester.zip' project2. Open the ‘MyUXML.uxml’ in the Project window3. Select ‘Broken’ in the UI Builder... Read more
Assets appear unsorted when the Package Manager’s "Labels" filter is app...
How to reproduce:1. Create a new project2. Open the Package Manager3. Go to the “My Assets” tab4. Click on the “Filters” dropdown5. ... Read more
Color is not updated after the first click when changing Label Color in ...
How to reproduce: Open the “FC2.zip” project Open the “SampleScene” Open the Window -> UI Toolkit -> Debugger Click on the "Pi... Read more
Flickering occurs in Reflection Probes when when Probe Blending is enabled
How to reproduce:1. Open the attached "ReflectionProbeGlitchBug.zip" project2. Open the "SampleScene"3. In scene view, try closing i... Read more
Crash on ParticleSystemRenderer::PrepareForRender when interacting with ...
How to reproduce:1. Open the attached “IN-124357” project2. Open the “Sample“ scene3. Drag the “BUG” Prefab into the scene4. Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
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