Search Issue Tracker
In Progress
Fix In Review for 6000.0.64f1, 6000.2.15f1, 6000.3.1f1, 6000.4.0a6, 6000.5.0a3
Votes
1
Found in
6000.0.9f1
6000.2.9f1
6000.3.0b9
6000.4.0a4
6000.5.0a2
Issue ID
UUM-127494
Regression
No
WebGL: setting matchWebGLToCanvasSize to false and changing to full screen fails
Steps to reproduce:
- Open the attached project. The project template sets matchWebGLToCanvasSize to false.
- Build for web
- Switch to fullscreeen
Actual results:
Corrupted canvas image
Expected results:
Frame rendered normally
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing space in Cache Server documentation link tooltip in Project Settings
- Android soft keyboard's arrows and select tools do not have visual feedback when Hide Mobile Input is enabled
- No padding in the UI Toolkit Project Settings
- Unity Perforce: Connection is extremely slow or times out when "Scan Local Packages on Connect" is enabled in Version Control while the project has many local packages
- Not compatible Style Sheets can be selected in the TSS files under "Style Sheets"
Resolution Note (fix version 6000.5.0a3):
Fix error switching to fullscreen when matchWebGLToCanvasSize is false.
Resolution Note (fix version 6000.4.0a6):
Fix error switching to fullscreen when matchWebGLToCanvasSize is false.
Resolution Note (fix version 6000.3.1f1):
Fix error switching to fullscreen when matchWebGLToCanvasSize is false.
Resolution Note (fix version 6000.2.15f1):
Fix error switching to fullscreen when matchWebGLToCanvasSize is false.
Resolution Note (fix version 6000.0.64f1):
Fix error switching to fullscreen when matchWebGLToCanvasSize is false.