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Prefabbing an object with missing Script component grays out whole Compo...
To reproduce: 1. Open the attached Unity project "MultiSpritePreview.zip" 2. Click on ZombieFemale prefab 3. Inspect the Nothing Se... Read more
Preview of multiple sprites in the inspector are overlapping
To reproduce: 1. Open attached Unity project "MultiSpritePreview.zip" 2. Go to Assets --> Prefabs 3. Click on one of the prefabs, th... Read more
Particle System Sub Emitter maximizes CPU usage up to 95%
Reproduction steps: 1. Download project "Particle Bug.zip" and open in Unity 2. Select object "Problem Particle System" in Hierarchy... Read more
Inconsistent result (Build/Editor) when creating ConfigurableJoint and s...
How to reproduce: 1. Open QA-supplied project 2. Load scene "Example" 3. Enter Play mode and observe Game view 4. Build & Run 5. Obs... Read more
VideoPlayer throws errors in the Windows Standalone build if more than o...
Reproduction steps: 1. Open the attached project "VideoTest.zip"; 2. Open "main.unity" scene; 3. Observe that there are two Quad com... Read more
Creating an AnimationClip using Animation window when the GameObject has...
How to reproduce: 1. Open QA-supplied project 2. Load scene "Example" 3. Select "Cube" in the Hierarchy window 4. Open Animation win... Read more
[MSE] Lightmap indices are set incorrectly on lightmap static objects af...
Reproduction steps: 1. Open the attached project "BugSubmission.zip"; 2. Open project to “Menu” scene; 3. Press “Load Scene” to loa... Read more
Inconsistent result when toggling autoConfigureConnectedAnchor of Config...
How to reproduce: 1. Open QA-supplied project 2. Load scene "Example" 3. Enter the Play mode 4. Select "Cube" in the Hierarchy windo... Read more
OnEndDrag() gets called when one of the drag buttons is released while t...
Steps to reproduce: 1. Open attached project "947312.zip" 2. Open "Bug Sample" scene 3. Enter play mode 4. Begin dragging image with... Read more
[Multiplayer] connectionToClient variable is not set on Spawned objects
connectionToClient variable is set only on Player object. So when you try to use this variable (for example for SpawnWithClientAuth... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
- New selector in Matching Selectors displays as on line -1 in debugger
- The first frames are skipped when playing a video