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Icon image in generated Xcode project is tinted off color
Workaround: The problem shows up when import settings format for the image is overridden with 16-bit format. This can be fixed in im... Read more
Removing Rigidbody2D in play mode disables object collision
To reproduce:1) Open '2DBug.rar' project that user attached.2) Open 'Scene' scene and press play3) You will notice that in 2D part, ... Read more
Loading Asset Bundle leaks memory
To reproduce:1. Open attached 'Repro' project If reproducing with newer version, you'll need to recreate AB2. Select one of the file... Read more
Only one event fires trough the loop when setting simultaneous animation...
Steps to reproduce : - import the project attached- open the scene- press play and notice the messages in the console and notice tha... Read more
Lights flickering after using Occlusion Culling
Steps to reproduce : - import the project attached- open the scene- go to Occlusion > Visualization and select the scene camera- ... Read more
[VCS] Unable to delete files in the project window when perforce is disc...
To reproduce:1. Set up perforce2. Create a project in perforce workspace3. In Edit > Project Settings > Editor set up perforce... Read more
Flipping in negative X breaks child animation
Flipping in negative X breaks child animation in 4.3 - this flipping is common workflow in the 2D pipeline. Read more
Unity hangs when running AssetDatabase.ExportPackage with ExportPackageO...
To reproduce:1. Open attached project2. Click custom menu item Build > Export PackagesExpected result: Packages are properly expo... Read more
When using a DLL that has a subclass of a generic class, the
To reproduce:1. Open attached project2. Enter the scripts folder3. Select both scripts (ParentClass.cs and ChildClass.cs)4. In the m... Read more
2D hinge joints teleport the object when entering play mode
To reproduce:1. Open attached project2. Open test scene3. Enter play modeExpected result: 2D hinge works just as 3D doesActual resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS