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New Hierarchy - Customized scripts break Hierarchy
New Hierarchy - Customized scripts break Hierarchy functionality Using a customized script that should only display object names tha... Read more
Lock view to selected doesn't work if object is resized to the outside o...
To reproduce:1. Select object in scene view2. Lock view to select (shift+f)3. Resize object so that some part of it is outside of th... Read more
Input.GetAxis() from mouse X and Y axes returns different values in stan...
In standalone and editor the returned value is in a range from -10 to 10, however on mobile devices (using the mouse) returned value... Read more
Dropdown in New Hierarchy is not sorted alphabetically
Dropdown in New Hierarchy is not sorted alphabetically. To reproduce:- Open attached project- Click on the Folder icon in Hierarchy ... Read more
Shortcut 'F' for frame selection in Project Browser is not not explained
Shortcut 'F' for frame selection in Project Browser is not explained well in documentation. The explanation just says "Frame Selecti... Read more
You can open the a project in two instances of Unity on OS X
To Reproduce:1) Open a project in 4.3.12) Open the same project in 4.3.3 This could be very dangerous as people would have a project... Read more
Editor hangs when placing tree on terrain
Placing a BigTree from the Tree Creator package on a Terrain hangs the Unity Editor. Read more
preview not updated after assigning new sprite to prefab
-e: as per title -repro:--open attached project--select the "prefab preview test" in the project explorer--see the assigned sprite i... Read more
No user response when licence server is in maintenance mode
When the activation server is in maintenance mode, there is no user response when user is trying to update or return license expecte... Read more
[CEF] When closing maintenance window, Unity editor is no longer in focus
When closing maintenance window, Unity editor is no longer in focus. Repro:1. Set Activation server in maintenance mode2. Start Unit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS