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0
votes
Fixed

While building another copy of the player is made

Deployment Management

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Aug 15, 2013

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Version/s: 4.2.0f4

To Reproduce:1. Open PostProcessIcon project2. Build for OS X platform3. Check destination folder. A copy of the player is made duri... Read more

0
votes
Fixed

Can not disable p4 version control in a project when connection to a p4 ...

Version Control

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Aug 15, 2013

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Version/s:

Can not disable p4 version control in a project when connection to a p4 server is down. All inspectors are disabled. Read more

0
votes
Fixed

Shaders passes change order randomly for instantiated

Graphics - General

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Aug 15, 2013

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Version/s: 4.2.0f4

Shaders passes change order randomly for instantiated material To Reproduce:1. Open the attached project & scene.2. Enter and ex... Read more

0
votes
Fixed

Some offmeshlinks are not "bound" to the navmesh

AI

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Aug 15, 2013

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Version/s: 4.2.0f4

To reproduce:1. Open project OffMeshLinks2. Open scene Testscene3. Check Offmeshlinks > Link14. Start transform of offmeshlink is... Read more

0
votes
Not Reproducible

Unity crashes after editing a script attached to an object and quitting ...

Mono

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Aug 15, 2013

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Version/s: 4.2.0f4

To reproduce:1. Open the project2. Open Vuforia-4-CylinderTargets scene3. Select a game object (i.e ARCamera)4. Open any script atta... Read more

0
votes
Not Reproducible

Profiler won't work with Windows 64bit application

Profiling

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Aug 16, 2013

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Version/s: 4.2.0f4

When building a Windows 64bit application, the profiler will never connect to the executable. This only works when building a 32bit ... Read more

0
votes
Fixed

Rename "Apply Incoming Changes" button to "Apply All Incoming Changes"

Version Control

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Aug 16, 2013

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Version/s: 4.3.0a4

Minor issue: Rename button, since you can actually select/mark individual changesets in list of incoming changes Read more

0
votes
Not Reproducible
1
votes
Fixed

Cubemaps: support texture compression on them

Assets Management

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Aug 17, 2013

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Version/s: 4.3.0a4

Unity simply has no options for enabling cubemaps to use any form of compression (dxt5, dxt1 or any platform dependant type) Read more

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