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OSX: Editor hangs when Close from OnGUI during Repaint event
Integration test: EditorWindowTests. Happens on Mac only- Open Editor.- Add script EditorWindowThatCloses.cs- Execute Menu Item ->... Read more
Importing package which contains long-path files crashes Editor
1. Use MacOS X editor to create file with longer path than it is possible on Windows.2. Export the created file as an Unity package3... Read more
BlackBerry console error reports inadequate
Many BB10 errors reported to the console are not user-friendly as they could be. Those usability defects are listed below. Read more
OSX: Hierarchy freezes when expanding parent objects
To reproduce:1. Open project UnityError2. Open scene strip13. Select and expand UI Root (2d)4. Select and expand Camera5. Select and... Read more
Type is not a supported string value when setting Extra Transforms from ...
Steps to reproduce : - import the Mecanim demo project- search for models- hold ctrl and select Dying, Idle and Jump- in the Inspect... Read more
Mesh colliders with box mesh are not colliding
If you create 2 Mesh colliders and assing "Cube" mesh to both of them - these 2 colliders do not collide (when convex is on) and are... Read more
Animation. Parameters of Animator component shouldn't be animatable
Steps:1) Open Editor2) Open Animation window (Ctrl 6)3) Create some object (e.g. Cube).4) Add Animator component to this object5) Se... Read more
Deployment Mgmt. - no cancel after cancelling platform change
- Open build settings window- Switch to another platform, e.g. a mobil platform that requires conversion of lots of assets- Cancel s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor