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[XR] [Skybox] Skybox rendering does not respect far plane setting, occlu...
Using a very simple scene, some or all geometry is not being rendered in Play mode. This bug occurs on: - Unity: 2019.3.3f1 or 20... Read more
[XR] CommandBuffer.SetSinglePassStereo doesn't affect Opaque objects wit...
How to reproduce: 1. Open the user's project 2. Enter the Play Mode Expected result: Opaque Materials are reflected in the same way... Read more
[Cardboard] [iOS] Eyes are stretched horizontally when a project is buil...
Eyes are stretched horizontally when a project is build using cardboard SDK Steps to reproduce: 1. Open attached project 2. File > ... Read more
UnityEngine.Experimental.XR.Boundary.TryGetGeometry always returns false
How to reproduce: 1. Download attached project file and open "BoundaryTest" Scene 2. In Assets\HoloToolkit\Boundary\Scripts\Boundary... Read more
Stereo Cameras are rotated individually instead of as a gameObject resul...
Steps to reproduce: 1. Download and open the latest attached project("Repro.zip") 2. Enter Playmode Expected result: cameras are r... Read more
[VR | Performance] 2017.3 GPU memory usage increased about 100MB when VR...
Our contact from Oculus reported a performance issue on 2017.3 to XR devs and we XR QA are able to repro the issue. Basically, compa... Read more
Editor crashes on (KERNELBASE) RaiseException when using ConvertToEquire...
How to reproduce: 1. Open the attached "EquirectCrash" project 2. Switch to Android platform 3. Open "SampleScene" and enter playmod... Read more
[XR] RenderViewportScale value changes show occlusion mesh and/or transl...
Changes to the RenderViewportScale value cause problems that won't be acceptable in games, including: * visible occlusion mesh * du... Read more
[XR] Oculus Virtual reality SDK is not detected on making a build for An...
Oculus Virtual reality SDK is not detected on making a build for Android Steps to Repro: 1. Create new or open attached project 2. ... Read more
[Mobile VR | LW SRP] Lightweight SRP does not work on gearVR or Daydream.
1) Open the attached project. 2) Open the Scene scene 3) note the XR Settings are -- Virtual Reality Enabled -- Oculus (or daydream)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Scene View Wireframe isn't working when Depth Priming Mode is enabled with Forward/+ rendering
- Shader error in 'ProBuilder6/Standard Vertex Color': 'PBRDeferredFragment': cannot convert from 'struct v2f_surf' to 'struct SurfaceDescription' is shown when trying to Build and Run the Player
- SetSelectionByIdWithoutNotify and SetSelectionWithoutNotify takes more than 20 seconds when UIElements.TreeView contains 100000 items
- Material properties update one frame late when set from a Custom Pass
- Button click is registered through an image when the image is a child of a GameObject with a Rect Mask 2D