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[Hololens] Spatial Mesh Collider does collide with a gaze pointer after ...
Steps to reproduce: 1. Open the attached project 2. Open the main.unity scene 3. Switch platform to Windows Store 4. Build for WSA U... Read more
[VR] It's not possible to force LandscapeRight orientation in VR mode
The attached project toggles VR mode on and off repeatedly. On every other occasion when VR mode is turned off, a different screen o... Read more
[VR]Using SetTargetBuffers in VR results in a Black Screen
Steps to reproduce: 1. Download and open the attached project 2. Make sure VR is enabled 3. Enter Playmode Expected result: white c... Read more
[VR]View and projection matrices are incorrect in Stereo Display
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Enable "Show" on the script attached to Camera 4.... Read more
[HoloLens] OnApplicationPause not called when HoloLens tracking is lost
Steps to reproduce: 1. Open attached project "911936.zip" 2. Build "MainScene" scene for UWP 3. Open VS solution 4. Deploy on HoloLe... Read more
[HoloLens] PhotoCapture.StartPhotoModeAsync callback is never called whe...
Steps to reproduce: 1. Open attached project "913914.zip" 2. Build "test" scene for UWP (make sure to enable Webcam and Microphone o... Read more
[VR] Changing projection matrix crashes a scene w/ Terrain and Trees/Grass
Steps to reproduce: 1) Download and open attached project 2) Open svene "ww2" 3) Make sure VR mode is on and Open VR is selected as ... Read more
[VR]Camera.RenderWithShader() does not place extra rendered objects in t...
Steps to reproduce: 1. Download and open the attached project 2. Turn on VR in Player settings 3. Enter Playmode Expected result: s... Read more
[OVRPlugin 1.12] libovravatar.DLL caused an Access Violation crash on Oc...
Steps to reproduce: 1) Download and open attached project "OVRAvatar test.zip" 2) Make sure Oculus and Oculus touch are connected an... Read more
Crash in VREyeTextureManager::BlitToBuffer when calling SystemInfo.devic...
To reproduce: 1. Open attached project; 2. Open "CrashTest" scene; 3. Make sure VR is enabled; 4. Enter Play mode. Expected result:... Read more
All about bugs
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