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Input Field with Name Validation is reversed on Windows Phone 8
If an input fields Validation is set to Name on a Windows Phone device, the text entered is added to the front of the string and the... Read more
Using a generic method that is unavailable in the .NET for Windows Phone...
To reproduce:1. Open repro.unitypackage2. It contains a scene and a script that calls System.Array.ConvertAll3. Build the scene for ... Read more
[WP8] Pausing on a LoadLevelAsync on WP8 causes a crash
Pause/resuming while an Application.LoadLevelAsync is running can cause a crash with the exception: C0000194 (possible deadlock) To ... Read more
Screenshots taken while device is near memory limit are empty
Steps to reproduce:1. Make a project which allocates high amount of memory and has ability to take screenshots.2. Deploy it to WP8 o... Read more
Building a lightmapped scene for Windows Phone 8 breaks the editor
To reproduce:1. Create a new project2. Build for Windows Phone 83. Notice that the editor stopped redrawing. Any newly opened window... Read more
GCSettings.LatencyMode is set to Batch on WP8 devices
GCSettings.LatencyMode by default is set to batch on Windows Phone devices, while on the editor it is set to Interactive. To reprodu... Read more
UnityScript files with a child class and an IEnumerator function cause a...
Unityscripts with inheritance and IEnumerator functions can cause an exception once called:[System.Runtime.InteropServices.SEHExcept... Read more
[WinRT] Building a project with Fsharp.Core.dll fails due to a NullRefer...
To reproduce:1. Open the attached project. It contains the FSharp.Core.dll2. Build for WP8, WP8.1, Win 8.13. Error is thrown: Error ... Read more
Warning is logged when application using terrain is launched on Windows ...
WARNING: ShaderUnsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not supported This case ... Read more
Event.current.delta.y of EventType.MouseDrag has contradicting data
Steps to reproduce:1. Download attached project2. Build and run it on WP8 or WP8.1 device3. Swipe screen vertically4. Check log for ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code