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Input Field with Name Validation is reversed on Windows Phone 8
If an input fields Validation is set to Name on a Windows Phone device, the text entered is added to the front of the string and the... Read more
Using a generic method that is unavailable in the .NET for Windows Phone...
To reproduce: 1. Open repro.unitypackage 2. It contains a scene and a script that calls System.Array.ConvertAll 3. Build the scene f... Read more
[WP8] Pausing on a LoadLevelAsync on WP8 causes a crash
Pause/resuming while an Application.LoadLevelAsync is running can cause a crash with the exception: C0000194 (possible deadlock) To... Read more
Screenshots taken while device is near memory limit are empty
Steps to reproduce: 1. Make a project which allocates high amount of memory and has ability to take screenshots. 2. Deploy it to WP... Read more
Building a lightmapped scene for Windows Phone 8 breaks the editor
To reproduce: 1. Create a new project 2. Build for Windows Phone 8 3. Notice that the editor stopped redrawing. Any newly opened win... Read more
GCSettings.LatencyMode is set to Batch on WP8 devices
GCSettings.LatencyMode by default is set to batch on Windows Phone devices, while on the editor it is set to Interactive. To reprod... Read more
UnityScript files with a child class and an IEnumerator function cause a...
Unityscripts with inheritance and IEnumerator functions can cause an exception once called: [System.Runtime.InteropServices.SEHExce... Read more
[WinRT] Building a project with Fsharp.Core.dll fails due to a NullRefer...
To reproduce: 1. Open the attached project. It contains the FSharp.Core.dll 2. Build for WP8, WP8.1, Win 8.1 3. Error is thrown: Er... Read more
Warning is logged when application using terrain is launched on Windows ...
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not supported This ca... Read more
Event.current.delta.y of EventType.MouseDrag has contradicting data
Steps to reproduce: 1. Download attached project 2. Build and run it on WP8 or WP8.1 device 3. Swipe screen vertically 4. Check log ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL