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Building a lightmapped scene for Windows Phone 8 breaks the editor
To reproduce:1. Create a new project2. Build for Windows Phone 83. Notice that the editor stopped redrawing. Any newly opened window... Read more
PlayMaker throws ReflectionTypeLoadException when building for WP8
To reproduce:1. Import "realrepro" package. It contains playmaker.2. Try to build for WP8 - ReflectionTypeLoadException is thrown Bu... Read more
[WP8] Camera flag don't clear does not work
To reproduce:1. Open attached project2. Open scene "test". It contains a spinning cube and a camera with the "don't clear" flag set3... Read more
Editor logs <RI.Hid> message after connecting an out of battery WP8 device
Steps to reproduce:1. Open any Unity project2. Connect out-of-battery WP8 device through USB3. Message will be logged depending on d... Read more
[WP8] crash when calling marketplace search with an empty string
To reproduce:1. Open attached project. It is the robotoWP plugin2. Build & run for WP83. Click Marketplace search task4. Without... Read more
[WP8] Unity Engine references in a plugin stop building
To reproduce:1. Open attached project "UnityProject". It contains a plugin that has a few Unity Engine references2. Build the projec... Read more
[WP8] Pause resume takes a lot longer on Win BLU HD
This issue appears to affect the Win BLU HD phone in particular To reproduce:1. Open angry bots or any other larger project2. Build ... Read more
Screenshots taken while device is near memory limit are empty
Steps to reproduce:1. Make a project which allocates high amount of memory and has ability to take screenshots.2. Deploy it to WP8 o... Read more
Project fails Store Test Kit if it has no scripts
Steps to reproduce:1. Create a project which has no scripts. It may contain a scene and a spinning cube controlled by a constant for... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed