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UnityWebRequest GetResponseHeaders method returns null on Android devices
Reproduction steps: 1) Download and open user's attached project 2) Build and run test.unity scene on an Android device 3) Observe l... Read more
Packman logs a warning when making a HEAD request on a url with a redirect
Package manager links log warnings when clicked Read more
UnityWebRequest interrupted before completion causes memory leak
Reproduction steps: 1. Open user-submitted project 2. Open the "TestScene" scene in the Assets folder 3. Open Profiler by navigating... Read more
UnityWebRequest: DownloadHandlerScript.ReceiveContentLength not called w...
With managed code stripping enabled DownloadHandlerScript.ReceiveContentLength is not called when overridden, unless DownloadHandler... Read more
Warning is logged when using UnityWebRequest to set the header to Accept...
Reproduction steps: 1. Open the attached "TestAcceptEncodingProject.zip" project 2. Enter Play Mode 3. In Game view, click the "Push... Read more
UnityWebRequest returns "HTTP/1.1 404 Not Found" if URI contains 'plus' ...
How to reproduce: 1. Open the attached “UnityWebRequest_LocalFileBug.zip” project 2. Open the “Main” Scene 3. Enter the Play Mode E... Read more
Unity Application Consent Window doesn't open when prompted
Reproduction steps: 1. Open the attached project "1359110.zip" 2. Go to Window > Unity Visual Search 3. Press "Login With Unity" in ... Read more
ForcedScopedThreadAttach error is thrown when sending a UnityWebRequest ...
Reproduction steps: 1. Open the user's attached project 2. Open scene "SampleScene" 3. Enter Play Mode 4. Click the "Send UnityWebRe... Read more
UploadHandlerRaw throws ArgumentException when a null gets passed as the...
How to reproduce: 1. Open the attached '1324331.zip' project 2. Open the SampleScene 3. Enter the Play mode 4. Observe the Console ... Read more
[iOS] UnityWebRequest memory leak when using Get to continuously request...
Steps to reproduce: 1. Open the attached project ("1331341.zip") 2. Build the "SampleScene" 3. Deploy and run on an iOS device Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window