Search Issue Tracker
[WebPlayer] UnityObject2.getUnity().SendMessage() method missing in IE11
-e: WebPlayer UnityObject2.getUnity().SendMessage() method is missing in IE11 -repro: --build attached example as Webplayer --launc... Read more
Webplayer fails to load.
To reproduce: 1. Open http://www.amazingmonk.com/ 2. Hit play Expected result: Game loads Actual result: Game does not load -"The c... Read more
Webplayer crash when closing the browser
Steps to reproduce : - open the page http://greenlanternmovie.warnerbros.com/combat/ - press play and select the first character - ... Read more
Fails to build a web player
To reproduce: 1. Open the project 2. Build the project in a folder to the root folder's 'Web Player' folder, naming it index. 3. Fai... Read more
[WebPlayer] Failed to decompress data for the AssetBundle 'WebStartData
Webplayer builds fine, but will not launch. Repro steps: 1. Open Particles_OverLifetime scene from attached project. 2. Build a web... Read more
plugin crash on initialization at 0 width
-e: Unity Web Player is initialized in a div that has 0 width. In IE, Firefox, and Chrome, this results in a "Couldn't switch to req... Read more
Running multiple BC demo webplayers causes FF crash
* use proper memory managment system to not crash and instead give nice eror messages. Read more
Webplayer camera stutters in Chrome on 'NVIDIA GeForce GT 650M 1024 MB' GPU
To reproduce: 1) Open the attached project 2) Build it for Webplayer 3) Run it on google Chrome and you will notice that camera stut... Read more
Docs: no mention of ALT key for channel switching
-e: see title -repro: --go to http://docs.unity3d.com/Documentation/Manual/Debugger.html --go to http://docs.unity3d.com/Documentat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System