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Camera.ScreenToWorldPoint returns incorrect values when built in WebGL
How to reproduce: 1. Open user's attached "ProgrammingAssignment2.zip" project 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Mov... Read more
Webgl Player renders transparent images when using Graphics.blit with a ...
How to repro: 1. Open users' attached “SubmitBug.zip” project 2. Open “SampleScene” Scene 3. Switch Build Platform to WebGL and then... Read more
[WebGL] Input.GetAxis/Input.GetAxisRaw sometimes returns significantly l...
How to reproduce: 1. Open attached project "Case_1208971" 2. Build and Run for WebGL 3. In the browser, click on the screen to lock ... Read more
[WebGL] [Input System] Touch input is ignored on WebGL builds when using...
Reproduction steps: 1. Open the attached project ("case_1257101-WebGLMobileTouch.zip") 2. Switch build target to WebGL 3. Make a bui... Read more
[WebGL] Javascript error is thrown when executing Func<Vector3> func = (...
How to reproduce: 1. Open user attached project "Bug Reproduce.zip" 2. Build and Run for WebGL Expected result: No Error is thrown ... Read more
[WebGL] Misleading JSON parse errors are thrown when Javascript interop ...
Reproduction steps: 1. Open the attached project ("case_1260637-unicode-javascript.zip") 2. Switch the build target to WebGL 3. Make... Read more
[WebGL] [iOS 13] Application on browser crashes when trying to minimize ...
Reproduction steps: 1. Open user's attached project and build it for WebGL 2 (read note 7) 2. Host the built application (read edits... Read more
Sprites don't render when a project's Platform is set to WebGL
How to reproduce: 1. Open the user attached project 2. Switch Platform to WebGL in Build Settings 3. Observe the Scene view Expecte... Read more
[WebGL] [Input System] Scrolling with mouse wheel is much slower on WebG...
Reproduction steps: 1. Open the attached project ("MouseScroll") 2. Open the repro scene ("SampleScene") 3. Enter Play Mode and try ... Read more
[WebGL] Memory access exception when running Build
Reproduction steps: 1. Open user-submitted project 2. Unzip user-submitted folder "tryoncore.zip" 3. Open "manifest.json" found in p... Read more
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