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Camera.ScreenToWorldPoint returns incorrect values when built in WebGL
How to reproduce:1. Open user's attached "ProgrammingAssignment2.zip" project2. Open "SampleScene" Scene3. Enter Play Mode4. Move th... Read more
[WebGL] Build fails if weGLThreadsSupport is enabled
How to reproduce:1. Open the attached project2. Make a WebGL build3. Inspect the Console window Expected result: The build process f... Read more
[WebGL] Input.GetAxis/Input.GetAxisRaw sometimes returns significantly l...
How to reproduce:1. Open attached project "Case_1208971"2. Build and Run for WebGL3. In the browser, click on the screen to lock the... Read more
[WebGL] [Input System] Touch input is ignored on WebGL builds when using...
Reproduction steps:1. Open the attached project ("case_1257101-WebGLMobileTouch.zip")2. Switch build target to WebGL3. Make a build ... Read more
[WebGL] Javascript error is thrown when executing Func<Vector3> func = (...
How to reproduce:1. Open user attached project "Bug Reproduce.zip"2. Build and Run for WebGL Expected result: No Error is thrown whe... Read more
[WebGL] Misleading JSON parse errors are thrown when Javascript interop ...
Reproduction steps:1. Open the attached project ("case_1260637-unicode-javascript.zip")2. Switch the build target to WebGL3. Make a ... Read more
[WebGL] [iOS 13] Application on browser crashes when trying to minimize ...
Reproduction steps:1. Open user's attached project and build it for WebGL 2 (read note 7)2. Host the built application (read edits f... Read more
Sprites don't render when a project's Platform is set to WebGL
How to reproduce:1. Open the user attached project2. Switch Platform to WebGL in Build Settings3. Observe the Scene view Expected re... Read more
[WebGL] [Input System] Scrolling with mouse wheel is much slower on WebG...
Reproduction steps:1. Open the attached project ("MouseScroll")2. Open the repro scene ("SampleScene")3. Enter Play Mode and try usi... Read more
Editor crashes when switching to Console window after a failed WebGL bui...
How to reproduce:1. Open the attached project “ThreadsSupport.zip”2. Open “scene” Scene3. File > Build Settings > WebGL > S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject