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[WebGL] Misleading JSON parse errors are thrown when Javascript interop ...
Reproduction steps: 1. Open the attached project ("case_1260637-unicode-javascript.zip") 2. Switch the build target to WebGL 3. Make... Read more
For a moment the video shows black view in-between the loops when the vi...
How to reproduce: 1. Open user's attached "VIDEO_TEST_unity" project 2. Open the "SampleScene" Scene 3. Open the Build Settings (Fil... Read more
[WebGL] Web Speech API calls do not return audio output on the iOS Safar...
How to reproduce: 1. Set up a server for the WebGL build (Node.js was used in this instance) 2. Open the user-supplied project calle... Read more
[WebGL] AudioSource.Update CPU usage increases overtime when playing Aud...
Reproduction steps: 1. Open the user's attached project 2. Make a WebGL Development Build with Autoconnect Profiler enabled and run ... Read more
WebGL build crashes when ConcurrentDictionary.Count is called
Reproduction steps: 1. Open the user's attached project 2. Make a WebGL build and run it Reproducible with: 2018.4.27f1, 2019.4.10f... Read more
[WebGL] Player crashes when calling Image.DOColor function from DG.Tween...
How to reproduce: 1. Open the attached "case_1274729-Project.zip" project's Scene labeled "Game Scene 1" 2. Make a WebGL build 3. Ho... Read more
[WebGL] Errors are thrown and UI is broken when zooming in the browser
How to reproduce: 1. Open the attached project's Scene labeled "Main" 2. Make a WebGL build 3. Host the WebGL build 4. Open the WebG... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene view flickers when moving around if there are visible Hair Shaders
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- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene
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- EnsureRunningOnMainThread error in TessellationJob.ApplyInset